githaven/modules/options/base.go
wxiaoguang 50a72e7a83
Use a general approach to access custom/static/builtin assets (#24022)
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go)

For example: when there are 2 layers: "custom", "builtin", when access
to asset "my/page.tmpl", the Layered Asset File-system will first try to
use "custom" assets, if not found, then use "builtin" assets.

This approach will hugely simplify a lot of code, make them testable.

Other changes:

* Simplify the AssetsHandlerFunc code
* Simplify the `gitea embedded` sub-command code

---------

Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
2023-04-12 18:16:45 +08:00

43 lines
1.2 KiB
Go

// Copyright 2022 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package options
import (
"code.gitea.io/gitea/modules/assetfs"
"code.gitea.io/gitea/modules/setting"
)
func CustomAssets() *assetfs.Layer {
return assetfs.Local("custom", setting.CustomPath, "options")
}
func AssetFS() *assetfs.LayeredFS {
return assetfs.Layered(CustomAssets(), BuiltinAssets())
}
// Locale reads the content of a specific locale from static/bindata or custom path.
func Locale(name string) ([]byte, error) {
return AssetFS().ReadFile("locale", name)
}
// Readme reads the content of a specific readme from static/bindata or custom path.
func Readme(name string) ([]byte, error) {
return AssetFS().ReadFile("readme", name)
}
// Gitignore reads the content of a gitignore locale from static/bindata or custom path.
func Gitignore(name string) ([]byte, error) {
return AssetFS().ReadFile("gitignore", name)
}
// License reads the content of a specific license from static/bindata or custom path.
func License(name string) ([]byte, error) {
return AssetFS().ReadFile("license", name)
}
// Labels reads the content of a specific labels from static/bindata or custom path.
func Labels(name string) ([]byte, error) {
return AssetFS().ReadFile("label", name)
}