arctic-masher/enemies.py

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4.5 KiB
Python
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import pygame
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import uuid
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import random
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from globals import *
from utilities import *
from player import *
from blocks import *
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def findClosestPlayer(x, y):
closestPlayerPosition = {"difference": (1,1), "distance": 9999}
for id, player in players.items():
difference = (player.x - x, player.y - y)
distance = max(abs(difference[0]), abs(difference[1]))
if distance > closestPlayerPosition["distance"]:
continue
closestPlayerPosition = {"difference": difference, "distance": distance, "player": player}
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return closestPlayerPosition
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class Enemy:
def __init__(self, id, x, y):
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self.id = id
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self.ENEMY = True
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self.x = x
self.y = y
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self.renderPos = (x,y)
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# self.AITime = random.randint(350, 600)
self.AITime = random.randint(10, 50)
self.deathColor = white
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def die(self):
del enemies[self.id]
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def pushed(self, x, y, caller, pusher):
if hasattr(pusher, "PLAYER") and hasattr(caller, "BLOCK"):
if checkOOBounds((self.x + x, self.y + y)) or hasattr(gameMap[self.x + x][self.y + y], "BLOCK"):
pusher.kills += 1
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caller.color = self.deathColor
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self.die()
return
raise Exception("Not crushing enemy!")
def move(self, x, y):
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try:
if checkOOBounds((self.x + x, self.y + y)):
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raise Exception("Cannot move off edge!")
if gameMap[self.x + x][self.y + y]:
if hasattr(gameMap[self.x + x][self.y + y], "PLAYER"):
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gameMap[self.x + x][self.y + y].die()
else:
raise Exception("Path is blocked.")
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gameMap[self.x][self.y] = False
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self.x += x
self.y += y
gameMap[self.x][self.y] = self
except Exception as error:
raise error
def runAI(self):
self.AITime -= 1
if self.AITime < 1:
try:
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diff = findClosestPlayer(self.x, self.y)["difference"]
weightsx = [-diff[0], abs(diff[1]), diff[0]]
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if weightsx[0] < 0:
weightsx[0] = weightsx[2]/6
elif weightsx[2] < 0:
weightsx[2] = weightsx[0]/6
else:
weightsx[0] = weightsx[1]/8
weightsx[2] = weightsx[1]/8
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weightsy = [-diff[1], abs(diff[0]), diff[1]]
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if weightsy[0] < 0:
weightsy[0] = weightsy[2]/6
elif weightsy[2] < 0:
weightsy[2] = weightsy[0]/6
else:
weightsy[0] = weightsy[1]/8
weightsy[2] = weightsy[1]/8
movementx = random.choices([-1, 0, 1], weightsx)[0]
movementy = random.choices([-1, 0, 1], weightsy)[0]
self.move(movementx, movementy)
self.AITime = random.randint(150, 200)
except Exception as error:
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pass
class Smart(Enemy):
def __init__(self, id, x, y):
Enemy.__init__(self, id, x, y)
self.deathColor = red
self.trackedPlayer = False
self.trackingCounter = 0
def runAI(self):
self.AITime -= 1
if self.AITime < 1:
try:
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if self.trackingCounter < 1:
self.AITime = random.randint(150, 250)
self.trackingCounter = 9
self.trackedPlayer = False
elif self.trackedPlayer and self.trackedPlayer["player"].alive:
pathMap = self.trackedPlayer["player"].pathMap
weightsx = [1,1,1]
weightsy = [1,1,1]
if pathMap[self.x][self.y]:
fastDir = pathMap[self.x][self.y][2]
weightsx[1 + fastDir[0]] = 30
weightsy[1 + fastDir[1]] = 30
movementx = random.choices([-1, 0, 1], weightsx)[0]
movementy = random.choices([-1, 0, 1], weightsy)[0]
self.move(movementx, movementy)
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self.trackingCounter -= 1
self.AITime = random.randint(10, 15)
else:
closestPlayer = findClosestPlayer(self.x, self.y)
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self.trackedPlayer = closestPlayer
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self.AITime = random.randint(10, 15)
except Exception as error:
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pass