2023-05-17 11:52:05 +00:00
|
|
|
import pygame
|
|
|
|
|
|
|
|
from constants import *
|
|
|
|
|
|
|
|
class Enemy:
|
|
|
|
def __init__(self, x, y, gameMap):
|
|
|
|
self.x = x
|
|
|
|
self.y = y
|
|
|
|
self.gameMap = gameMap
|
|
|
|
|
|
|
|
def pushed(self, x, y, caller, pusher):
|
2023-05-17 12:09:48 +00:00
|
|
|
if self.x + x > tileCountx - 1 or self.y + y > tileCounty or self.x + x < 0 or self.y + y < 0:
|
|
|
|
raise Exception("Cannot push off edge!")
|
2023-05-17 11:52:05 +00:00
|
|
|
if self.gameMap[self.x + x][self.y + y]:
|
|
|
|
self.gameMap[self.x + x][self.y + y].pushed(x, y, self, pusher)
|
|
|
|
self.gameMap[self.x][self.y] = 0
|
|
|
|
self.x += x
|
|
|
|
self.y += y
|
|
|
|
self.gameMap[self.x][self.y] = self
|