arctic-masher/enemies.py

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import pygame
from constants import *
class Enemy:
def __init__(self, x, y, gameMap):
self.x = x
self.y = y
self.gameMap = gameMap
def pushed(self, x, y, caller, pusher):
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if self.x + x > tileCountx - 1 or self.y + y > tileCounty or self.x + x < 0 or self.y + y < 0:
raise Exception("Cannot push off edge!")
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if self.gameMap[self.x + x][self.y + y]:
self.gameMap[self.x + x][self.y + y].pushed(x, y, self, pusher)
self.gameMap[self.x][self.y] = 0
self.x += x
self.y += y
self.gameMap[self.x][self.y] = self