import pygame from constants import * class Enemy: def __init__(self, x, y, gameMap): self.x = x self.y = y self.gameMap = gameMap def pushed(self, x, y, caller, pusher): if self.x + x > tileCountx - 1 or self.y + y > tileCounty or self.x + x < 0 or self.y + y < 0: raise Exception("Cannot push off edge!") if self.gameMap[self.x + x][self.y + y]: self.gameMap[self.x + x][self.y + y].pushed(x, y, self, pusher) self.gameMap[self.x][self.y] = 0 self.x += x self.y += y self.gameMap[self.x][self.y] = self