Add animation, gore, pathing

This commit is contained in:
PAlexanderFranklin 2023-05-18 00:35:26 -07:00
parent c5f484b327
commit 5786ac0d32
6 changed files with 60 additions and 13 deletions

View File

@ -32,7 +32,7 @@ def main():
(pygame.K_e, "ne"),
(pygame.K_d, "e"),
(pygame.K_c, "se"),
(pygame.K_s, "s"),
(pygame.K_x, "s"),
(pygame.K_z, "sw"),
(pygame.K_a, "w"),
(pygame.K_q, "nw"),
@ -53,7 +53,7 @@ def main():
(pygame.K_KP_1, "sw"),
(pygame.K_KP_4, "w"),
(pygame.K_KP_7, "nw"),
(pygame.K_KP_5, "p"),
(pygame.K_KP_0, "p"),
],
))
# players["3"] = (Player(
@ -112,11 +112,13 @@ def main():
if not spot:
continue
elif isinstance(spot, Block):
pygame.draw.rect(screen, blue, spot.sprite)
pygame.draw.rect(screen, spot.color, spot.sprite)
elif isinstance(spot, Enemy):
screen.blit(frame_4, ((tile*spot.x)+2, (tile*spot.y)+2))
screen.blit(frame_4, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
spot.renderPos = ((spot.x - spot.renderPos[0])/3 + spot.renderPos[0], (spot.y - spot.renderPos[1])/3 + spot.renderPos[1])
elif isinstance(spot, Player):
screen.blit(frame_0, ((tile*spot.x)+2, (tile*spot.y)+2))
screen.blit(frame_0, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
spot.renderPos = ((spot.x - spot.renderPos[0])/3 + spot.renderPos[0], (spot.y - spot.renderPos[1])/3 + spot.renderPos[1])
scoreSurface = game_font.render(f'player {spot.id} kills: {spot.kills} lives: {spot.lives}', False, black)
screen.blit(scoreSurface, (500*int(spot.id) - 400, screen_height - bottomBarHeight + 20))

View File

@ -7,9 +7,10 @@ from enemies import *
class Block:
def __init__(self, id, x, y):
self.id = id
self.BLOCK = True
self.color = blue
self.x = x
self.y = y
self.BLOCK = True
self.sprite = pygame.Rect((x*tile) + 2, (y*tile) + 2, tile - 2, tile - 2)

View File

@ -19,10 +19,11 @@ def findClosestPlayer(x, y):
class Enemy:
def __init__(self, id, x, y):
self.id = id
self.ENEMY = True
self.x = x
self.y = y
self.renderPos = (x,y)
self.AITime = random.randint(350, 600)
self.ENEMY = True
def die(self):
@ -33,6 +34,7 @@ class Enemy:
wallCrush = self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0
if wallCrush or hasattr(gameMap[self.x + x][self.y + y], "BLOCK"):
pusher.kills += 1
caller.color = random.choice([grey, green])
self.die()
return
raise Exception("Not crushing enemy!")

View File

@ -5,6 +5,7 @@ bar_color = pygame.Color('white')
red = pygame.Color('brown4')
blue = pygame.Color('cadetblue3')
green = pygame.Color('green3')
grey = pygame.Color("gray26")
black = pygame.Color("black")
tile = 34

View File

@ -47,6 +47,7 @@ def generateMap():
gameMap[spot[0]][spot[1]] = player
player.x = spot[0]
player.y = spot[1]
player.pathMap = player.buildOwnPathMap()
break
except Exception as error:
continue

View File

@ -1,13 +1,41 @@
import pygame
import uuid
from globals import *
from blocks import *
def buildPathMap(x, y):
pathMap = []
for i in range(tileCountx):
column = []
for j in range(tileCounty):
column.append(False)
pathMap.append(column)
pathMap[x][y] = (x,y,(0,0))
currentTiles = [pathMap[x][y]]
newTiles = set()
while len(currentTiles) > 0:
for tile in currentTiles:
for i in range(-1,2):
for j in range(-1,2):
newX = tile[0] + i
newY = tile[1] + j
outOfBounds = newX > tileCountx - 1 or newY > tileCounty - 1 or newX < 0 or newY < 0
if (i != 0 or j != 0) and not outOfBounds and not pathMap[newX][newY]:
pathMap[newX][newY] = (newX,newY,(-i,-j))
if not gameMap[newX][newY]:
newTiles.add(pathMap[newX][newY])
currentTiles = list(newTiles)
newTiles = set()
return pathMap
class Player:
def __init__(self, id, x, y, sprite, keys):
self.id = id
self.x = x
self.y = y
self.renderPos = (x,y)
self.pathMap = []
self.sprite = sprite
self.pull = False
self.PLAYER = True
@ -30,6 +58,9 @@ class Player:
self.pullKey = key[0]
else:
self.commands.append([key[0], commands[key[1]], 0, 0])
def buildOwnPathMap(self):
self.pathMap = buildPathMap(self.x, self.y)
def useKeys(self, keys):
try:
@ -38,13 +69,17 @@ class Player:
else:
self.pull = False
for command in self.commands:
if keys[command[0]]:
if command[2] == 0 or (command[2] > 10 and command[3] > 2):
command[1]()
try:
if keys[command[0]]:
if command[2] == 0 or (command[2] > 10 and command[3] > 2):
command[1]()
command[3] = 0
command[2] += 1
command[3] += 1
else:
command[2] = 0
command[3] = 0
command[2] += 1
command[3] += 1
else:
except:
command[2] = 0
command[3] = 0
except:
@ -63,6 +98,11 @@ class Player:
self.x += x
self.y += y
gameMap[self.x][self.y] = self
for id, player in players.items():
try:
player.buildOwnPathMap()
except Exception as error:
print(error)
try:
if pulling:
gameMap[self.x - 2*x][self.y - 2*y].pulled(x, y)