2023-05-17 06:29:36 +00:00
|
|
|
import pygame
|
|
|
|
import sys
|
|
|
|
import random
|
|
|
|
|
|
|
|
pygame.init()
|
|
|
|
clock = pygame.time.Clock()
|
|
|
|
|
|
|
|
bg_color = pygame.Color('cornsilk4')
|
|
|
|
red = pygame.Color('brown4')
|
|
|
|
blue = pygame.Color('cadetblue3')
|
|
|
|
green = pygame.Color('green3')
|
2023-05-17 09:01:42 +00:00
|
|
|
black = pygame.Color("black")
|
2023-05-17 06:29:36 +00:00
|
|
|
|
|
|
|
tile = 34
|
|
|
|
|
2023-05-17 09:01:42 +00:00
|
|
|
screen_width = tile * 10
|
|
|
|
screen_height = tile * 10
|
2023-05-17 06:29:36 +00:00
|
|
|
|
|
|
|
screen = pygame.display.set_mode((screen_width,screen_height))
|
2023-05-17 07:58:04 +00:00
|
|
|
pygame.display.set_caption('Arctic Masher')
|
2023-05-17 06:29:36 +00:00
|
|
|
|
|
|
|
class Player:
|
2023-05-17 07:05:33 +00:00
|
|
|
def __init__(self, x, y, color, keys):
|
2023-05-17 06:29:36 +00:00
|
|
|
self.x = x
|
|
|
|
self.y = y
|
|
|
|
self.color = color
|
2023-05-17 09:06:36 +00:00
|
|
|
commands = {
|
2023-05-17 07:58:04 +00:00
|
|
|
"n": lambda: self.move(0,-1),
|
|
|
|
"ne": lambda: self.move(1,-1),
|
|
|
|
"e": lambda: self.move(1,0),
|
|
|
|
"se": lambda: self.move(1,1),
|
|
|
|
"s": lambda: self.move(0,1),
|
|
|
|
"sw": lambda: self.move(-1,1),
|
|
|
|
"w": lambda: self.move(-1,0),
|
|
|
|
"nw": lambda: self.move(-1,-1),
|
|
|
|
}
|
2023-05-17 09:06:36 +00:00
|
|
|
self.commands = []
|
|
|
|
for key in keys:
|
|
|
|
self.commands.append((key[0], commands[key[1]]))
|
2023-05-17 06:29:36 +00:00
|
|
|
self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2)
|
|
|
|
|
2023-05-17 09:06:36 +00:00
|
|
|
def useKeys(self, keys):
|
|
|
|
try:
|
|
|
|
for command in self.commands:
|
|
|
|
if keys[command[0]]:
|
|
|
|
command[1]()
|
|
|
|
except:
|
|
|
|
pass
|
2023-05-17 06:29:36 +00:00
|
|
|
|
2023-05-17 07:05:33 +00:00
|
|
|
def move(self, x, y):
|
|
|
|
self.x += x
|
|
|
|
self.y += y
|
|
|
|
|
2023-05-17 06:29:36 +00:00
|
|
|
players = []
|
2023-05-17 09:08:37 +00:00
|
|
|
players.append(Player(5, 5, red, [
|
2023-05-17 09:06:36 +00:00
|
|
|
(pygame.K_w, "n"),
|
|
|
|
(pygame.K_e, "ne"),
|
|
|
|
(pygame.K_d, "e"),
|
|
|
|
(pygame.K_c, "se"),
|
|
|
|
(pygame.K_x, "s"),
|
|
|
|
(pygame.K_z, "sw"),
|
|
|
|
(pygame.K_a, "w"),
|
|
|
|
(pygame.K_q, "nw"),
|
|
|
|
]))
|
2023-05-17 09:08:37 +00:00
|
|
|
players.append(Player(3, 3, green, [
|
2023-05-17 09:06:36 +00:00
|
|
|
(pygame.K_KP_8, "n"),
|
|
|
|
(pygame.K_KP_9, "ne"),
|
|
|
|
(pygame.K_KP_6, "e"),
|
|
|
|
(pygame.K_KP_3, "se"),
|
|
|
|
(pygame.K_KP_2, "s"),
|
|
|
|
(pygame.K_KP_1, "sw"),
|
|
|
|
(pygame.K_KP_4, "w"),
|
|
|
|
(pygame.K_KP_7, "nw"),
|
|
|
|
]))
|
2023-05-17 06:29:36 +00:00
|
|
|
|
2023-05-17 09:01:42 +00:00
|
|
|
sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha()
|
|
|
|
|
|
|
|
def get_image(sheet, width, height, scale, colour):
|
|
|
|
image = pygame.Surface((width, height)).convert_alpha()
|
|
|
|
image.blit(sheet, (0, 0), (0, 0, width, height))
|
|
|
|
image = pygame.transform.scale(image, (width * scale, height * scale))
|
|
|
|
image.set_colorkey(colour)
|
|
|
|
|
|
|
|
return image
|
|
|
|
frame_0 = get_image(sprite_sheet_image, 32, 32, (tile-2)/32, black)
|
|
|
|
|
2023-05-17 06:29:36 +00:00
|
|
|
game_font = pygame.font.Font("freesansbold.ttf",32)
|
|
|
|
|
|
|
|
while True:
|
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
pygame.quit()
|
|
|
|
sys.exit()
|
|
|
|
|
2023-05-17 07:05:33 +00:00
|
|
|
keys = pygame.key.get_pressed()
|
2023-05-17 09:06:36 +00:00
|
|
|
|
|
|
|
for player in players:
|
|
|
|
player.useKeys(keys)
|
|
|
|
|
2023-05-17 06:29:36 +00:00
|
|
|
# Rendering
|
|
|
|
screen.fill(bg_color)
|
|
|
|
for player in players:
|
2023-05-17 09:01:42 +00:00
|
|
|
screen.blit(frame_0, ((tile*player.x)+2, (tile*player.y)+2))
|
2023-05-17 06:29:36 +00:00
|
|
|
|
|
|
|
pygame.display.flip()
|
|
|
|
clock.tick(60)
|