Add players

This commit is contained in:
PAlexanderFranklin 2023-05-16 23:29:36 -07:00
parent 85929a33e6
commit 0472d8ea59

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@ -0,0 +1,63 @@
import pygame
import sys
import random
pygame.init()
clock = pygame.time.Clock()
bg_color = pygame.Color('cornsilk4')
red = pygame.Color('brown4')
blue = pygame.Color('cadetblue3')
green = pygame.Color('green3')
tile = 34
screen_width = tile * 50
screen_height = tile * 40
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption('monster-masher-clone')
class Player:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2)
players = []
players.append(Player(25, 20, red))
players.append(Player(20, 15, blue))
players.append(Player(30, 15, green))
game_font = pygame.font.Font("freesansbold.ttf",32)
pygame.key.set_repeat(300, 40)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
for player in players:
if event.key == pygame.K_s:
player.y += 1
if event.key == pygame.K_w:
player.y -= 1
if event.key == pygame.K_a:
player.x -= 1
if event.key == pygame.K_d:
player.x += 1
# Rendering
screen.fill(bg_color)
for player in players:
player.sprite.x = (tile*player.x)+2
player.sprite.y = (tile*player.y)+2
pygame.draw.rect(screen, player.color, player.sprite)
pygame.display.flip()
clock.tick(60)