Merge branch 'master' of github.com:PAlexanderFranklin/arctic-masher
This commit is contained in:
commit
a22ecf47b6
@ -11,7 +11,7 @@ blue = pygame.Color('cadetblue3')
|
||||
green = pygame.Color('green3')
|
||||
black = pygame.Color("black")
|
||||
|
||||
tile = 70
|
||||
tile = 34
|
||||
|
||||
screen_width = tile * 10
|
||||
screen_height = tile * 10
|
||||
@ -24,8 +24,7 @@ class Player:
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.color = color
|
||||
self.keys = keys
|
||||
self.commands = {
|
||||
commands = {
|
||||
"n": lambda: self.move(0,-1),
|
||||
"ne": lambda: self.move(1,-1),
|
||||
"e": lambda: self.move(1,0),
|
||||
@ -35,32 +34,44 @@ class Player:
|
||||
"w": lambda: self.move(-1,0),
|
||||
"nw": lambda: self.move(-1,-1),
|
||||
}
|
||||
self.commands = []
|
||||
for key in keys:
|
||||
self.commands.append((key[0], commands[key[1]]))
|
||||
self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2)
|
||||
|
||||
def useKeys(self, keys):
|
||||
try:
|
||||
for command in self.commands:
|
||||
if keys[command[0]]:
|
||||
command[1]()
|
||||
except:
|
||||
pass
|
||||
|
||||
def move(self, x, y):
|
||||
self.x += x
|
||||
self.y += y
|
||||
|
||||
players = []
|
||||
players.append(Player(3, 3, red, {
|
||||
pygame.K_w: "n",
|
||||
pygame.K_e: "ne",
|
||||
pygame.K_d: "e",
|
||||
pygame.K_c: "se",
|
||||
pygame.K_x: "s",
|
||||
pygame.K_z: "sw",
|
||||
pygame.K_a: "w",
|
||||
pygame.K_q: "nw"
|
||||
}))
|
||||
players.append(Player(2,2, green, {
|
||||
pygame.K_KP_8: "n",
|
||||
pygame.K_KP_9: "ne",
|
||||
pygame.K_KP_6: "e",
|
||||
pygame.K_KP_3: "se",
|
||||
pygame.K_KP_2: "s",
|
||||
pygame.K_KP_1: "sw",
|
||||
pygame.K_KP_4: "w",
|
||||
pygame.K_KP_7: "nw"
|
||||
}))
|
||||
players.append(Player(5, 5, red, [
|
||||
(pygame.K_w, "n"),
|
||||
(pygame.K_e, "ne"),
|
||||
(pygame.K_d, "e"),
|
||||
(pygame.K_c, "se"),
|
||||
(pygame.K_x, "s"),
|
||||
(pygame.K_z, "sw"),
|
||||
(pygame.K_a, "w"),
|
||||
(pygame.K_q, "nw"),
|
||||
]))
|
||||
players.append(Player(3, 3, green, [
|
||||
(pygame.K_KP_8, "n"),
|
||||
(pygame.K_KP_9, "ne"),
|
||||
(pygame.K_KP_6, "e"),
|
||||
(pygame.K_KP_3, "se"),
|
||||
(pygame.K_KP_2, "s"),
|
||||
(pygame.K_KP_1, "sw"),
|
||||
(pygame.K_KP_4, "w"),
|
||||
(pygame.K_KP_7, "nw"),
|
||||
]))
|
||||
|
||||
sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha()
|
||||
|
||||
@ -75,23 +86,17 @@ frame_0 = get_image(sprite_sheet_image, 32, 32, (tile-2)/32, black)
|
||||
|
||||
game_font = pygame.font.Font("freesansbold.ttf",32)
|
||||
|
||||
pygame.key.set_repeat(300, 40)
|
||||
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
|
||||
if event.type == pygame.KEYDOWN:
|
||||
for player in players:
|
||||
try:
|
||||
player.commands[player.keys[event.key]]()
|
||||
except:
|
||||
pass
|
||||
|
||||
keys = pygame.key.get_pressed()
|
||||
|
||||
for player in players:
|
||||
player.useKeys(keys)
|
||||
|
||||
# Rendering
|
||||
screen.fill(bg_color)
|
||||
for player in players:
|
||||
|
Loading…
x
Reference in New Issue
Block a user