Merge branch 'master' of github.com:PAlexanderFranklin/arctic-masher

This commit is contained in:
Penguinlegion27 2023-05-17 02:08:37 -07:00
commit a22ecf47b6

View File

@ -11,7 +11,7 @@ blue = pygame.Color('cadetblue3')
green = pygame.Color('green3')
black = pygame.Color("black")
tile = 70
tile = 34
screen_width = tile * 10
screen_height = tile * 10
@ -24,8 +24,7 @@ class Player:
self.x = x
self.y = y
self.color = color
self.keys = keys
self.commands = {
commands = {
"n": lambda: self.move(0,-1),
"ne": lambda: self.move(1,-1),
"e": lambda: self.move(1,0),
@ -35,32 +34,44 @@ class Player:
"w": lambda: self.move(-1,0),
"nw": lambda: self.move(-1,-1),
}
self.commands = []
for key in keys:
self.commands.append((key[0], commands[key[1]]))
self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2)
def useKeys(self, keys):
try:
for command in self.commands:
if keys[command[0]]:
command[1]()
except:
pass
def move(self, x, y):
self.x += x
self.y += y
players = []
players.append(Player(3, 3, red, {
pygame.K_w: "n",
pygame.K_e: "ne",
pygame.K_d: "e",
pygame.K_c: "se",
pygame.K_x: "s",
pygame.K_z: "sw",
pygame.K_a: "w",
pygame.K_q: "nw"
}))
players.append(Player(2,2, green, {
pygame.K_KP_8: "n",
pygame.K_KP_9: "ne",
pygame.K_KP_6: "e",
pygame.K_KP_3: "se",
pygame.K_KP_2: "s",
pygame.K_KP_1: "sw",
pygame.K_KP_4: "w",
pygame.K_KP_7: "nw"
}))
players.append(Player(5, 5, red, [
(pygame.K_w, "n"),
(pygame.K_e, "ne"),
(pygame.K_d, "e"),
(pygame.K_c, "se"),
(pygame.K_x, "s"),
(pygame.K_z, "sw"),
(pygame.K_a, "w"),
(pygame.K_q, "nw"),
]))
players.append(Player(3, 3, green, [
(pygame.K_KP_8, "n"),
(pygame.K_KP_9, "ne"),
(pygame.K_KP_6, "e"),
(pygame.K_KP_3, "se"),
(pygame.K_KP_2, "s"),
(pygame.K_KP_1, "sw"),
(pygame.K_KP_4, "w"),
(pygame.K_KP_7, "nw"),
]))
sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha()
@ -75,23 +86,17 @@ frame_0 = get_image(sprite_sheet_image, 32, 32, (tile-2)/32, black)
game_font = pygame.font.Font("freesansbold.ttf",32)
pygame.key.set_repeat(300, 40)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
for player in players:
try:
player.commands[player.keys[event.key]]()
except:
pass
keys = pygame.key.get_pressed()
for player in players:
player.useKeys(keys)
# Rendering
screen.fill(bg_color)
for player in players: