arctic-masher/player.py

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import uuid
from globals import *
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from blocks import Block
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class Player:
def __init__(self, id, x, y, sprite, keys):
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self.id = id
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self.x = x
self.y = y
self.sprite = sprite
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self.pull = False
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commands = {
"n": lambda: self.move(0,-1),
"ne": lambda: self.move(1,-1),
"e": lambda: self.move(1,0),
"se": lambda: self.move(1,1),
"s": lambda: self.move(0,1),
"sw": lambda: self.move(-1,1),
"w": lambda: self.move(-1,0),
"nw": lambda: self.move(-1,-1),
}
self.commands = []
for key in keys:
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if key[1] == "p":
self.pullKey = key[0]
else:
self.commands.append([key[0], commands[key[1]], 0, 0])
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def useKeys(self, keys):
try:
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if keys[self.pullKey]:
self.pull = True
else:
self.pull = False
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for command in self.commands:
if keys[command[0]]:
if command[2] == 0 or (command[2] > 10 and command[3] > 2):
command[1]()
command[3] = 0
command[2] += 1
command[3] += 1
else:
command[2] = 0
command[3] = 0
except:
pass
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def move(self, x, y):
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try:
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if self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0:
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raise Exception("Cannot move off edge!")
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pulling = self.pull and isinstance(gameMap[self.x - x][self.y - y], Block)
if gameMap[self.x + x][self.y + y]:
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if pulling:
raise Exception("Cannot push and pull at the same time")
gameMap[self.x + x][self.y + y].pushed(x, y, self, self)
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gameMap[self.x][self.y] = False
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self.x += x
self.y += y
gameMap[self.x][self.y] = self
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try:
if pulling:
gameMap[self.x - 2*x][self.y - 2*y].pulled(x, y)
except:
pass
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except Exception as error:
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raise error
def pushed(self, x, y, caller, pusher):
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raise Exception("Cannot push other players.")
def die(self):
del players[self.id]