Refactor move into move and push
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parent
cf2bf0ae51
commit
d3a4523d3d
21
blocks.py
21
blocks.py
@ -9,15 +9,12 @@ class Block:
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self.gameMap = gameMap
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self.sprite = pygame.Rect((x*tile) + 2, (y*tile) + 2, tile - 2, tile - 2)
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def move(self, x, y, caller=False):
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try:
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if self.gameMap[self.x + x][self.y + y]:
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self.gameMap[self.x + x][self.y + y].move(x, y, caller=self)
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self.gameMap[self.x][self.y] = 0
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self.x += x
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self.sprite.x = (self.x*tile)+2
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self.y += y
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self.sprite.y = (self.y*tile)+2
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self.gameMap[self.x][self.y] = self
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except Exception as error:
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raise error
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def pushed(self, x, y, caller, pusher):
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if self.gameMap[self.x + x][self.y + y]:
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self.gameMap[self.x + x][self.y + y].pushed(x, y, self, pusher)
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self.gameMap[self.x][self.y] = 0
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self.x += x
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self.sprite.x = (self.x*tile)+2
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self.y += y
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self.sprite.y = (self.y*tile)+2
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self.gameMap[self.x][self.y] = self
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11
player.py
11
player.py
@ -33,15 +33,16 @@ class Player:
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except:
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pass
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def move(self, x, y, caller=False):
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def move(self, x, y):
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try:
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if caller:
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raise Exception("Cannot push other players.")
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if self.gameMap[self.x + x][self.y + y]:
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self.gameMap[self.x + x][self.y + y].move(x, y, caller=self)
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self.gameMap[self.x + x][self.y + y].pushed(x, y, self, self)
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self.gameMap[self.x][self.y] = 0
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self.x += x
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self.y += y
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self.gameMap[self.x][self.y] = self
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except Exception as error:
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raise error
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raise error
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def pushed(self, x, y, caller, pusher):
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raise Exception("Cannot push other players.")
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