2023-05-17 11:04:10 +00:00
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class Player:
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def __init__(self, x, y, sprite, keys, gameMap):
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self.x = x
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self.y = y
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self.sprite = sprite
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self.gameMap = gameMap
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commands = {
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"n": lambda: self.move(0,-1),
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"ne": lambda: self.move(1,-1),
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"e": lambda: self.move(1,0),
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"se": lambda: self.move(1,1),
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"s": lambda: self.move(0,1),
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"sw": lambda: self.move(-1,1),
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"w": lambda: self.move(-1,0),
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"nw": lambda: self.move(-1,-1),
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}
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self.commands = []
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for key in keys:
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self.commands.append([key[0], commands[key[1]], 0, 0])
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def useKeys(self, keys):
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try:
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for command in self.commands:
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if keys[command[0]]:
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if command[2] == 0 or (command[2] > 10 and command[3] > 2):
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command[1]()
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command[3] = 0
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command[2] += 1
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command[3] += 1
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else:
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command[2] = 0
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command[3] = 0
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except:
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pass
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def move(self, x, y, caller=False):
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try:
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2023-05-17 11:25:07 +00:00
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if caller:
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2023-05-17 11:04:10 +00:00
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raise Exception("Cannot push other players.")
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if self.gameMap[self.x + x][self.y + y]:
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self.gameMap[self.x + x][self.y + y].move(x, y, caller=self)
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self.gameMap[self.x][self.y] = 0
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self.x += x
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self.y += y
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self.gameMap[self.x][self.y] = self
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except Exception as error:
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raise error
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