254 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2020 The Gitea Authors. All rights reserved.
 | |
| // SPDX-License-Identifier: MIT
 | |
| 
 | |
| package translation
 | |
| 
 | |
| import (
 | |
| 	"context"
 | |
| 	"sort"
 | |
| 	"strings"
 | |
| 	"sync"
 | |
| 
 | |
| 	"code.gitea.io/gitea/modules/log"
 | |
| 	"code.gitea.io/gitea/modules/options"
 | |
| 	"code.gitea.io/gitea/modules/setting"
 | |
| 	"code.gitea.io/gitea/modules/translation/i18n"
 | |
| 	"code.gitea.io/gitea/modules/util"
 | |
| 
 | |
| 	"golang.org/x/text/language"
 | |
| 	"golang.org/x/text/message"
 | |
| 	"golang.org/x/text/number"
 | |
| )
 | |
| 
 | |
| type contextKey struct{}
 | |
| 
 | |
| var ContextKey any = &contextKey{}
 | |
| 
 | |
| // Locale represents an interface to translation
 | |
| type Locale interface {
 | |
| 	Language() string
 | |
| 	Tr(string, ...any) string
 | |
| 	TrN(cnt any, key1, keyN string, args ...any) string
 | |
| 	PrettyNumber(v any) string
 | |
| }
 | |
| 
 | |
| // LangType represents a lang type
 | |
| type LangType struct {
 | |
| 	Lang, Name string // these fields are used directly in templates: {{range .AllLangs}}{{.Lang}}{{.Name}}{{end}}
 | |
| }
 | |
| 
 | |
| var (
 | |
| 	lock          *sync.RWMutex
 | |
| 	matcher       language.Matcher
 | |
| 	allLangs      []*LangType
 | |
| 	allLangMap    map[string]*LangType
 | |
| 	supportedTags []language.Tag
 | |
| )
 | |
| 
 | |
| // AllLangs returns all supported languages sorted by name
 | |
| func AllLangs() []*LangType {
 | |
| 	return allLangs
 | |
| }
 | |
| 
 | |
| // InitLocales loads the locales
 | |
| func InitLocales(ctx context.Context) {
 | |
| 	if lock != nil {
 | |
| 		lock.Lock()
 | |
| 		defer lock.Unlock()
 | |
| 	} else if !setting.IsProd && lock == nil {
 | |
| 		lock = &sync.RWMutex{}
 | |
| 	}
 | |
| 
 | |
| 	refreshLocales := func() {
 | |
| 		i18n.ResetDefaultLocales()
 | |
| 		localeNames, err := options.AssetFS().ListFiles("locale", true)
 | |
| 		if err != nil {
 | |
| 			log.Fatal("Failed to list locale files: %v", err)
 | |
| 		}
 | |
| 
 | |
| 		localeData := make(map[string][]byte, len(localeNames))
 | |
| 		for _, name := range localeNames {
 | |
| 			localeData[name], err = options.Locale(name)
 | |
| 			if err != nil {
 | |
| 				log.Fatal("Failed to load %s locale file. %v", name, err)
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		supportedTags = make([]language.Tag, len(setting.Langs))
 | |
| 		for i, lang := range setting.Langs {
 | |
| 			supportedTags[i] = language.Raw.Make(lang)
 | |
| 		}
 | |
| 
 | |
| 		matcher = language.NewMatcher(supportedTags)
 | |
| 		for i := range setting.Names {
 | |
| 			var localeDataBase []byte
 | |
| 			if i == 0 && setting.Langs[0] != "en-US" {
 | |
| 				// Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback.
 | |
| 				localeDataBase = localeData["locale_en-US.ini"]
 | |
| 				if localeDataBase == nil {
 | |
| 					log.Fatal("Failed to load locale_en-US.ini file.")
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			key := "locale_" + setting.Langs[i] + ".ini"
 | |
| 			if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localeDataBase, localeData[key]); err != nil {
 | |
| 				log.Error("Failed to set messages to %s: %v", setting.Langs[i], err)
 | |
| 			}
 | |
| 		}
 | |
| 		if len(setting.Langs) != 0 {
 | |
| 			defaultLangName := setting.Langs[0]
 | |
| 			if defaultLangName != "en-US" {
 | |
| 				log.Info("Use the first locale (%s) in LANGS setting option as default", defaultLangName)
 | |
| 			}
 | |
| 			i18n.DefaultLocales.SetDefaultLang(defaultLangName)
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	refreshLocales()
 | |
| 
 | |
| 	langs, descs := i18n.DefaultLocales.ListLangNameDesc()
 | |
| 	allLangs = make([]*LangType, 0, len(langs))
 | |
| 	allLangMap = map[string]*LangType{}
 | |
| 	for i, v := range langs {
 | |
| 		l := &LangType{v, descs[i]}
 | |
| 		allLangs = append(allLangs, l)
 | |
| 		allLangMap[v] = l
 | |
| 	}
 | |
| 
 | |
| 	// Sort languages case-insensitive according to their name - needed for the user settings
 | |
| 	sort.Slice(allLangs, func(i, j int) bool {
 | |
| 		return strings.ToLower(allLangs[i].Name) < strings.ToLower(allLangs[j].Name)
 | |
| 	})
 | |
| 
 | |
| 	if !setting.IsProd {
 | |
| 		go options.AssetFS().WatchLocalChanges(ctx, func() {
 | |
| 			lock.Lock()
 | |
| 			defer lock.Unlock()
 | |
| 			refreshLocales()
 | |
| 		})
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Match matches accept languages
 | |
| func Match(tags ...language.Tag) language.Tag {
 | |
| 	_, i, _ := matcher.Match(tags...)
 | |
| 	return supportedTags[i]
 | |
| }
 | |
| 
 | |
| // locale represents the information of localization.
 | |
| type locale struct {
 | |
| 	i18n.Locale
 | |
| 	Lang, LangName string // these fields are used directly in templates: .i18n.Lang
 | |
| 	msgPrinter     *message.Printer
 | |
| }
 | |
| 
 | |
| // NewLocale return a locale
 | |
| func NewLocale(lang string) Locale {
 | |
| 	if lock != nil {
 | |
| 		lock.RLock()
 | |
| 		defer lock.RUnlock()
 | |
| 	}
 | |
| 
 | |
| 	langName := "unknown"
 | |
| 	if l, ok := allLangMap[lang]; ok {
 | |
| 		langName = l.Name
 | |
| 	} else if len(setting.Langs) > 0 {
 | |
| 		lang = setting.Langs[0]
 | |
| 		langName = setting.Names[0]
 | |
| 	}
 | |
| 
 | |
| 	i18nLocale, _ := i18n.GetLocale(lang)
 | |
| 	l := &locale{
 | |
| 		Locale:   i18nLocale,
 | |
| 		Lang:     lang,
 | |
| 		LangName: langName,
 | |
| 	}
 | |
| 	if langTag, err := language.Parse(lang); err != nil {
 | |
| 		log.Error("Failed to parse language tag from name %q: %v", l.Lang, err)
 | |
| 		l.msgPrinter = message.NewPrinter(language.English)
 | |
| 	} else {
 | |
| 		l.msgPrinter = message.NewPrinter(langTag)
 | |
| 	}
 | |
| 	return l
 | |
| }
 | |
| 
 | |
| func (l *locale) Language() string {
 | |
| 	return l.Lang
 | |
| }
 | |
| 
 | |
| // Language specific rules for translating plural texts
 | |
| var trNLangRules = map[string]func(int64) int{
 | |
| 	// the default rule is "en-US" if a language isn't listed here
 | |
| 	"en-US": func(cnt int64) int {
 | |
| 		if cnt == 1 {
 | |
| 			return 0
 | |
| 		}
 | |
| 		return 1
 | |
| 	},
 | |
| 	"lv-LV": func(cnt int64) int {
 | |
| 		if cnt%10 == 1 && cnt%100 != 11 {
 | |
| 			return 0
 | |
| 		}
 | |
| 		return 1
 | |
| 	},
 | |
| 	"ru-RU": func(cnt int64) int {
 | |
| 		if cnt%10 == 1 && cnt%100 != 11 {
 | |
| 			return 0
 | |
| 		}
 | |
| 		return 1
 | |
| 	},
 | |
| 	"zh-CN": func(cnt int64) int {
 | |
| 		return 0
 | |
| 	},
 | |
| 	"zh-HK": func(cnt int64) int {
 | |
| 		return 0
 | |
| 	},
 | |
| 	"zh-TW": func(cnt int64) int {
 | |
| 		return 0
 | |
| 	},
 | |
| 	"fr-FR": func(cnt int64) int {
 | |
| 		if cnt > -2 && cnt < 2 {
 | |
| 			return 0
 | |
| 		}
 | |
| 		return 1
 | |
| 	},
 | |
| }
 | |
| 
 | |
| // TrN returns translated message for plural text translation
 | |
| func (l *locale) TrN(cnt any, key1, keyN string, args ...any) string {
 | |
| 	var c int64
 | |
| 	if t, ok := cnt.(int); ok {
 | |
| 		c = int64(t)
 | |
| 	} else if t, ok := cnt.(int16); ok {
 | |
| 		c = int64(t)
 | |
| 	} else if t, ok := cnt.(int32); ok {
 | |
| 		c = int64(t)
 | |
| 	} else if t, ok := cnt.(int64); ok {
 | |
| 		c = t
 | |
| 	} else {
 | |
| 		return l.Tr(keyN, args...)
 | |
| 	}
 | |
| 
 | |
| 	ruleFunc, ok := trNLangRules[l.Lang]
 | |
| 	if !ok {
 | |
| 		ruleFunc = trNLangRules["en-US"]
 | |
| 	}
 | |
| 
 | |
| 	if ruleFunc(c) == 0 {
 | |
| 		return l.Tr(key1, args...)
 | |
| 	}
 | |
| 	return l.Tr(keyN, args...)
 | |
| }
 | |
| 
 | |
| func (l *locale) PrettyNumber(v any) string {
 | |
| 	// TODO: this mechanism is not good enough, the complete solution is to switch the translation system to ICU message format
 | |
| 	if s, ok := v.(string); ok {
 | |
| 		if num, err := util.ToInt64(s); err == nil {
 | |
| 			v = num
 | |
| 		} else if num, err := util.ToFloat64(s); err == nil {
 | |
| 			v = num
 | |
| 		}
 | |
| 	}
 | |
| 	return l.msgPrinter.Sprintf("%v", number.Decimal(v))
 | |
| }
 |