* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			23 lines
		
	
	
		
			299 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			299 B
		
	
	
	
		
			Go
		
	
	
	
	
	
| package themis
 | |
| 
 | |
| import "github.com/juju/errors"
 | |
| 
 | |
| func errorEqual(err1, err2 error) bool {
 | |
| 	if err1 == err2 {
 | |
| 		return true
 | |
| 	}
 | |
| 
 | |
| 	e1 := errors.Cause(err1)
 | |
| 	e2 := errors.Cause(err2)
 | |
| 
 | |
| 	if e1 == e2 {
 | |
| 		return true
 | |
| 	}
 | |
| 
 | |
| 	if e1 == nil || e2 == nil {
 | |
| 		return e1 == e2
 | |
| 	}
 | |
| 
 | |
| 	return e1.Error() == e2.Error()
 | |
| }
 |