241 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2013 The Go Authors. All rights reserved.
 | |
| // Use of this source code is governed by a BSD-style
 | |
| // license that can be found in the LICENSE file.
 | |
| 
 | |
| package simplifiedchinese
 | |
| 
 | |
| import (
 | |
| 	"errors"
 | |
| 	"unicode/utf8"
 | |
| 
 | |
| 	"golang.org/x/text/encoding"
 | |
| 	"golang.org/x/text/encoding/internal"
 | |
| 	"golang.org/x/text/encoding/internal/identifier"
 | |
| 	"golang.org/x/text/transform"
 | |
| )
 | |
| 
 | |
| // HZGB2312 is the HZ-GB2312 encoding.
 | |
| var HZGB2312 encoding.Encoding = &hzGB2312
 | |
| 
 | |
| var hzGB2312 = internal.Encoding{
 | |
| 	internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},
 | |
| 	"HZ-GB2312",
 | |
| 	identifier.HZGB2312,
 | |
| }
 | |
| 
 | |
| func hzGB2312NewDecoder() transform.Transformer {
 | |
| 	return new(hzGB2312Decoder)
 | |
| }
 | |
| 
 | |
| func hzGB2312NewEncoder() transform.Transformer {
 | |
| 	return new(hzGB2312Encoder)
 | |
| }
 | |
| 
 | |
| var errInvalidHZGB2312 = errors.New("simplifiedchinese: invalid HZ-GB2312 encoding")
 | |
| 
 | |
| const (
 | |
| 	asciiState = iota
 | |
| 	gbState
 | |
| )
 | |
| 
 | |
| type hzGB2312Decoder int
 | |
| 
 | |
| func (d *hzGB2312Decoder) Reset() {
 | |
| 	*d = asciiState
 | |
| }
 | |
| 
 | |
| func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
 | |
| 	r, size := rune(0), 0
 | |
| loop:
 | |
| 	for ; nSrc < len(src); nSrc += size {
 | |
| 		c0 := src[nSrc]
 | |
| 		if c0 >= utf8.RuneSelf {
 | |
| 			err = errInvalidHZGB2312
 | |
| 			break loop
 | |
| 		}
 | |
| 
 | |
| 		if c0 == '~' {
 | |
| 			if nSrc+1 >= len(src) {
 | |
| 				err = transform.ErrShortSrc
 | |
| 				break loop
 | |
| 			}
 | |
| 			size = 2
 | |
| 			switch src[nSrc+1] {
 | |
| 			case '{':
 | |
| 				*d = gbState
 | |
| 				continue
 | |
| 			case '}':
 | |
| 				*d = asciiState
 | |
| 				continue
 | |
| 			case '~':
 | |
| 				if nDst >= len(dst) {
 | |
| 					err = transform.ErrShortDst
 | |
| 					break loop
 | |
| 				}
 | |
| 				dst[nDst] = '~'
 | |
| 				nDst++
 | |
| 				continue
 | |
| 			case '\n':
 | |
| 				continue
 | |
| 			default:
 | |
| 				err = errInvalidHZGB2312
 | |
| 				break loop
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if *d == asciiState {
 | |
| 			r, size = rune(c0), 1
 | |
| 		} else {
 | |
| 			if nSrc+1 >= len(src) {
 | |
| 				err = transform.ErrShortSrc
 | |
| 				break loop
 | |
| 			}
 | |
| 			c1 := src[nSrc+1]
 | |
| 			if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
 | |
| 				err = errInvalidHZGB2312
 | |
| 				break loop
 | |
| 			}
 | |
| 
 | |
| 			r, size = '\ufffd', 2
 | |
| 			if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {
 | |
| 				r = rune(decode[i])
 | |
| 				if r == 0 {
 | |
| 					r = '\ufffd'
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if nDst+utf8.RuneLen(r) > len(dst) {
 | |
| 			err = transform.ErrShortDst
 | |
| 			break loop
 | |
| 		}
 | |
| 		nDst += utf8.EncodeRune(dst[nDst:], r)
 | |
| 	}
 | |
| 	if atEOF && err == transform.ErrShortSrc {
 | |
| 		err = errInvalidHZGB2312
 | |
| 	}
 | |
| 	return nDst, nSrc, err
 | |
| }
 | |
| 
 | |
| type hzGB2312Encoder int
 | |
| 
 | |
| func (d *hzGB2312Encoder) Reset() {
 | |
| 	*d = asciiState
 | |
| }
 | |
| 
 | |
| func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
 | |
| 	r, size := rune(0), 0
 | |
| 	for ; nSrc < len(src); nSrc += size {
 | |
| 		r = rune(src[nSrc])
 | |
| 
 | |
| 		// Decode a 1-byte rune.
 | |
| 		if r < utf8.RuneSelf {
 | |
| 			size = 1
 | |
| 			if r == '~' {
 | |
| 				if nDst+2 > len(dst) {
 | |
| 					err = transform.ErrShortDst
 | |
| 					break
 | |
| 				}
 | |
| 				dst[nDst+0] = '~'
 | |
| 				dst[nDst+1] = '~'
 | |
| 				nDst += 2
 | |
| 				continue
 | |
| 			} else if *e != asciiState {
 | |
| 				if nDst+3 > len(dst) {
 | |
| 					err = transform.ErrShortDst
 | |
| 					break
 | |
| 				}
 | |
| 				*e = asciiState
 | |
| 				dst[nDst+0] = '~'
 | |
| 				dst[nDst+1] = '}'
 | |
| 				nDst += 2
 | |
| 			} else if nDst >= len(dst) {
 | |
| 				err = transform.ErrShortDst
 | |
| 				break
 | |
| 			}
 | |
| 			dst[nDst] = uint8(r)
 | |
| 			nDst += 1
 | |
| 			continue
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		// Decode a multi-byte rune.
 | |
| 		r, size = utf8.DecodeRune(src[nSrc:])
 | |
| 		if size == 1 {
 | |
| 			// All valid runes of size 1 (those below utf8.RuneSelf) were
 | |
| 			// handled above. We have invalid UTF-8 or we haven't seen the
 | |
| 			// full character yet.
 | |
| 			if !atEOF && !utf8.FullRune(src[nSrc:]) {
 | |
| 				err = transform.ErrShortSrc
 | |
| 				break
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// func init checks that the switch covers all tables.
 | |
| 		switch {
 | |
| 		case encode0Low <= r && r < encode0High:
 | |
| 			if r = rune(encode0[r-encode0Low]); r != 0 {
 | |
| 				goto writeGB
 | |
| 			}
 | |
| 		case encode1Low <= r && r < encode1High:
 | |
| 			if r = rune(encode1[r-encode1Low]); r != 0 {
 | |
| 				goto writeGB
 | |
| 			}
 | |
| 		case encode2Low <= r && r < encode2High:
 | |
| 			if r = rune(encode2[r-encode2Low]); r != 0 {
 | |
| 				goto writeGB
 | |
| 			}
 | |
| 		case encode3Low <= r && r < encode3High:
 | |
| 			if r = rune(encode3[r-encode3Low]); r != 0 {
 | |
| 				goto writeGB
 | |
| 			}
 | |
| 		case encode4Low <= r && r < encode4High:
 | |
| 			if r = rune(encode4[r-encode4Low]); r != 0 {
 | |
| 				goto writeGB
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	terminateInASCIIState:
 | |
| 		// Switch back to ASCII state in case of error so that an ASCII
 | |
| 		// replacement character can be written in the correct state.
 | |
| 		if *e != asciiState {
 | |
| 			if nDst+2 > len(dst) {
 | |
| 				err = transform.ErrShortDst
 | |
| 				break
 | |
| 			}
 | |
| 			dst[nDst+0] = '~'
 | |
| 			dst[nDst+1] = '}'
 | |
| 			nDst += 2
 | |
| 		}
 | |
| 		err = internal.ErrASCIIReplacement
 | |
| 		break
 | |
| 
 | |
| 	writeGB:
 | |
| 		c0 := uint8(r>>8) - 0x80
 | |
| 		c1 := uint8(r) - 0x80
 | |
| 		if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
 | |
| 			goto terminateInASCIIState
 | |
| 		}
 | |
| 		if *e == asciiState {
 | |
| 			if nDst+4 > len(dst) {
 | |
| 				err = transform.ErrShortDst
 | |
| 				break
 | |
| 			}
 | |
| 			*e = gbState
 | |
| 			dst[nDst+0] = '~'
 | |
| 			dst[nDst+1] = '{'
 | |
| 			nDst += 2
 | |
| 		} else if nDst+2 > len(dst) {
 | |
| 			err = transform.ErrShortDst
 | |
| 			break
 | |
| 		}
 | |
| 		dst[nDst+0] = c0
 | |
| 		dst[nDst+1] = c1
 | |
| 		nDst += 2
 | |
| 		continue
 | |
| 	}
 | |
| 	// TODO: should one always terminate in ASCII state to make it safe to
 | |
| 	// concatenate two HZ-GB2312-encoded strings?
 | |
| 	return nDst, nSrc, err
 | |
| }
 |