githaven/modules/queue/queue_channel.go
zeripath ba526ceffe
Multiple Queue improvements: LevelDB Wait on empty, shutdown empty shadow level queue, reduce goroutines etc (#15693)
* move shutdownfns, terminatefns and hammerfns out of separate goroutines

Coalesce the shutdownfns etc into a list of functions that get run at shutdown
rather then have them run at goroutines blocked on selects.

This may help reduce the background select/poll load in certain
configurations.

* The LevelDB queues can actually wait on empty instead of polling

Slight refactor to cause leveldb queues to wait on empty instead of polling.

* Shutdown the shadow level queue once it is empty

* Remove bytefifo additional goroutine for readToChan as it can just be run in run

* Remove additional removeWorkers goroutine for workers

* Simplify the AtShutdown and AtTerminate functions and add Channel Flusher

* Add shutdown flusher to CUQ

* move persistable channel shutdown stuff to Shutdown Fn

* Ensure that UPCQ has the correct config

* handle shutdown during the flushing

* reduce risk of race between zeroBoost and addWorkers

* prevent double shutdown

Signed-off-by: Andrew Thornton <art27@cantab.net>
2021-05-15 16:22:26 +02:00

128 lines
3.4 KiB
Go

// Copyright 2019 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package queue
import (
"context"
"fmt"
"code.gitea.io/gitea/modules/log"
)
// ChannelQueueType is the type for channel queue
const ChannelQueueType Type = "channel"
// ChannelQueueConfiguration is the configuration for a ChannelQueue
type ChannelQueueConfiguration struct {
WorkerPoolConfiguration
Workers int
Name string
}
// ChannelQueue implements Queue
//
// A channel queue is not persistable and does not shutdown or terminate cleanly
// It is basically a very thin wrapper around a WorkerPool
type ChannelQueue struct {
*WorkerPool
shutdownCtx context.Context
shutdownCtxCancel context.CancelFunc
terminateCtx context.Context
terminateCtxCancel context.CancelFunc
exemplar interface{}
workers int
name string
}
// NewChannelQueue creates a memory channel queue
func NewChannelQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue, error) {
configInterface, err := toConfig(ChannelQueueConfiguration{}, cfg)
if err != nil {
return nil, err
}
config := configInterface.(ChannelQueueConfiguration)
if config.BatchLength == 0 {
config.BatchLength = 1
}
terminateCtx, terminateCtxCancel := context.WithCancel(context.Background())
shutdownCtx, shutdownCtxCancel := context.WithCancel(terminateCtx)
queue := &ChannelQueue{
WorkerPool: NewWorkerPool(handle, config.WorkerPoolConfiguration),
shutdownCtx: shutdownCtx,
shutdownCtxCancel: shutdownCtxCancel,
terminateCtx: terminateCtx,
terminateCtxCancel: terminateCtxCancel,
exemplar: exemplar,
workers: config.Workers,
name: config.Name,
}
queue.qid = GetManager().Add(queue, ChannelQueueType, config, exemplar)
return queue, nil
}
// Run starts to run the queue
func (q *ChannelQueue) Run(atShutdown, atTerminate func(func())) {
atShutdown(q.Shutdown)
atTerminate(q.Terminate)
log.Debug("ChannelQueue: %s Starting", q.name)
_ = q.AddWorkers(q.workers, 0)
}
// Push will push data into the queue
func (q *ChannelQueue) Push(data Data) error {
if !assignableTo(data, q.exemplar) {
return fmt.Errorf("Unable to assign data: %v to same type as exemplar: %v in queue: %s", data, q.exemplar, q.name)
}
q.WorkerPool.Push(data)
return nil
}
// Shutdown processing from this queue
func (q *ChannelQueue) Shutdown() {
q.lock.Lock()
defer q.lock.Unlock()
select {
case <-q.shutdownCtx.Done():
log.Trace("ChannelQueue: %s Already Shutting down", q.name)
return
default:
}
log.Trace("ChannelQueue: %s Shutting down", q.name)
go func() {
log.Trace("ChannelQueue: %s Flushing", q.name)
if err := q.FlushWithContext(q.terminateCtx); err != nil {
log.Warn("ChannelQueue: %s Terminated before completed flushing", q.name)
return
}
log.Debug("ChannelQueue: %s Flushed", q.name)
}()
q.shutdownCtxCancel()
log.Debug("ChannelQueue: %s Shutdown", q.name)
}
// Terminate this queue and close the queue
func (q *ChannelQueue) Terminate() {
log.Trace("ChannelQueue: %s Terminating", q.name)
q.Shutdown()
select {
case <-q.terminateCtx.Done():
return
default:
}
q.terminateCtxCancel()
log.Debug("ChannelQueue: %s Terminated", q.name)
}
// Name returns the name of this queue
func (q *ChannelQueue) Name() string {
return q.name
}
func init() {
queuesMap[ChannelQueueType] = NewChannelQueue
}