githaven/vendor/github.com/mattn/go-sqlite3/sqlite3_usleep_windows.go
6543 d1353e1f7c
Vendor Update (#14496)
* update code.gitea.io/sdk/gitea v0.13.1 -> v0.13.2

* update github.com/go-swagger/go-swagger v0.25.0 -> v0.26.0

* update github.com/google/uuid v1.1.2 -> v1.2.0

* update github.com/klauspost/compress v1.11.3 -> v1.11.7

* update github.com/lib/pq 083382b7e6fc -> v1.9.0

* update github.com/markbates/goth v1.65.0 -> v1.66.1

* update github.com/mattn/go-sqlite3 v1.14.4 -> v1.14.6

* update github.com/mgechev/revive 246eac737dc7 -> v1.0.3

* update github.com/minio/minio-go/v7 v7.0.6 -> v7.0.7

* update github.com/niklasfasching/go-org v1.3.2 -> v1.4.0

* update github.com/olivere/elastic/v7 v7.0.21 -> v7.0.22

* update github.com/pquerna/otp v1.2.0 -> v1.3.0

* update github.com/xanzy/go-gitlab v0.39.0 -> v0.42.0

* update github.com/yuin/goldmark v1.2.1 -> v1.3.1
2021-01-28 17:56:38 +01:00

42 lines
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Go
Vendored

// Copyright (C) 2018 G.J.R. Timmer <gjr.timmer@gmail.com>.
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
// +build cgo
package sqlite3
// usleep is a function available on *nix based systems.
// This function is not present in Windows.
// Windows has a sleep function but this works with seconds
// and not with microseconds as usleep.
//
// This code should improve performance on windows because
// without the presence of usleep SQLite waits 1 second.
//
// Source: https://github.com/php/php-src/blob/PHP-5.0/win32/time.c
// License: https://github.com/php/php-src/blob/PHP-5.0/LICENSE
// Details: https://stackoverflow.com/questions/5801813/c-usleep-is-obsolete-workarounds-for-windows-mingw?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa
/*
#include <windows.h>
void usleep(__int64 usec)
{
HANDLE timer;
LARGE_INTEGER ft;
// Convert to 100 nanosecond interval, negative value indicates relative time
ft.QuadPart = -(10*usec);
timer = CreateWaitableTimer(NULL, TRUE, NULL);
SetWaitableTimer(timer, &ft, 0, NULL, NULL, 0);
WaitForSingleObject(timer, INFINITE);
CloseHandle(timer);
}
*/
import "C"
// EOF