githaven/vendor/xorm.io/xorm/engine_group_policy.go
Lunny Xiao cdef92b3ff
Upgrade xorm to v1.0.2 (#11900)
Co-authored-by: techknowlogick <techknowlogick@gitea.io>
2020-06-15 16:46:01 -04:00

119 lines
2.7 KiB
Go

// Copyright 2017 The Xorm Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package xorm
import (
"math/rand"
"sync"
"time"
)
// GroupPolicy is be used by chosing the current slave from slaves
type GroupPolicy interface {
Slave(*EngineGroup) *Engine
}
// GroupPolicyHandler should be used when a function is a GroupPolicy
type GroupPolicyHandler func(*EngineGroup) *Engine
// Slave implements the chosen of slaves
func (h GroupPolicyHandler) Slave(eg *EngineGroup) *Engine {
return h(eg)
}
// RandomPolicy implmentes randomly chose the slave of slaves
func RandomPolicy() GroupPolicyHandler {
var r = rand.New(rand.NewSource(time.Now().UnixNano()))
return func(g *EngineGroup) *Engine {
return g.Slaves()[r.Intn(len(g.Slaves()))]
}
}
// WeightRandomPolicy implmentes randomly chose the slave of slaves
func WeightRandomPolicy(weights []int) GroupPolicyHandler {
var rands = make([]int, 0, len(weights))
for i := 0; i < len(weights); i++ {
for n := 0; n < weights[i]; n++ {
rands = append(rands, i)
}
}
var r = rand.New(rand.NewSource(time.Now().UnixNano()))
return func(g *EngineGroup) *Engine {
var slaves = g.Slaves()
idx := rands[r.Intn(len(rands))]
if idx >= len(slaves) {
idx = len(slaves) - 1
}
return slaves[idx]
}
}
// RoundRobinPolicy returns a group policy handler
func RoundRobinPolicy() GroupPolicyHandler {
var pos = -1
var lock sync.Mutex
return func(g *EngineGroup) *Engine {
var slaves = g.Slaves()
lock.Lock()
defer lock.Unlock()
pos++
if pos >= len(slaves) {
pos = 0
}
return slaves[pos]
}
}
// WeightRoundRobinPolicy returns a group policy handler
func WeightRoundRobinPolicy(weights []int) GroupPolicyHandler {
var rands = make([]int, 0, len(weights))
for i := 0; i < len(weights); i++ {
for n := 0; n < weights[i]; n++ {
rands = append(rands, i)
}
}
var pos = -1
var lock sync.Mutex
return func(g *EngineGroup) *Engine {
var slaves = g.Slaves()
lock.Lock()
defer lock.Unlock()
pos++
if pos >= len(rands) {
pos = 0
}
idx := rands[pos]
if idx >= len(slaves) {
idx = len(slaves) - 1
}
return slaves[idx]
}
}
// LeastConnPolicy implements GroupPolicy, every time will get the least connections slave
func LeastConnPolicy() GroupPolicyHandler {
return func(g *EngineGroup) *Engine {
var slaves = g.Slaves()
connections := 0
idx := 0
for i := 0; i < len(slaves); i++ {
openConnections := slaves[i].DB().Stats().OpenConnections
if i == 0 {
connections = openConnections
idx = i
} else if openConnections <= connections {
connections = openConnections
idx = i
}
}
return slaves[idx]
}
}