githaven/vendor/github.com/couchbase/vellum/levenshtein2/levenshtein_nfa.go
Lunny Xiao a380cfd8e0 Update bleve dependency to latest master revision (#6100)
* update bleve to master b17287a86f6cac923a5d886e10618df994eeb54b6724eac2e3b8dde89cfbe3a2

* remove unused pkg from dep file

* change bleve from master to recent revision
2019-02-17 19:50:26 -05:00

293 lines
6.0 KiB
Go

// Copyright (c) 2018 Couchbase, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package levenshtein2
import (
"math"
"sort"
)
/// Levenshtein Distance computed by a Levenshtein Automaton.
///
/// Levenshtein automata can only compute the exact Levenshtein distance
/// up to a given `max_distance`.
///
/// Over this distance, the automaton will invariably
/// return `Distance::AtLeast(max_distance + 1)`.
type Distance interface {
distance() uint8
}
type Exact struct {
d uint8
}
func (e Exact) distance() uint8 {
return e.d
}
type Atleast struct {
d uint8
}
func (a Atleast) distance() uint8 {
return a.d
}
func characteristicVector(query []rune, c rune) uint64 {
chi := uint64(0)
for i := 0; i < len(query); i++ {
if query[i] == c {
chi |= 1 << uint64(i)
}
}
return chi
}
type NFAState struct {
Offset uint32
Distance uint8
InTranspose bool
}
type NFAStates []NFAState
func (ns NFAStates) Len() int {
return len(ns)
}
func (ns NFAStates) Less(i, j int) bool {
if ns[i].Offset != ns[j].Offset {
return ns[i].Offset < ns[j].Offset
}
if ns[i].Distance != ns[j].Distance {
return ns[i].Distance < ns[j].Distance
}
return !ns[i].InTranspose && ns[j].InTranspose
}
func (ns NFAStates) Swap(i, j int) {
ns[i], ns[j] = ns[j], ns[i]
}
func (ns *NFAState) imply(other NFAState) bool {
transposeImply := ns.InTranspose
if !other.InTranspose {
transposeImply = !other.InTranspose
}
deltaOffset := ns.Offset - other.Offset
if ns.Offset < other.Offset {
deltaOffset = other.Offset - ns.Offset
}
if transposeImply {
return uint32(other.Distance) >= (uint32(ns.Distance) + deltaOffset)
}
return uint32(other.Distance) > (uint32(ns.Distance) + deltaOffset)
}
type MultiState struct {
states []NFAState
}
func (ms *MultiState) States() []NFAState {
return ms.states
}
func (ms *MultiState) Clear() {
ms.states = ms.states[:0]
}
func newMultiState() *MultiState {
return &MultiState{states: make([]NFAState, 0)}
}
func (ms *MultiState) normalize() uint32 {
minOffset := uint32(math.MaxUint32)
for _, s := range ms.states {
if s.Offset < minOffset {
minOffset = s.Offset
}
}
if minOffset == uint32(math.MaxUint32) {
minOffset = 0
}
for i := 0; i < len(ms.states); i++ {
ms.states[i].Offset -= minOffset
}
sort.Sort(NFAStates(ms.states))
return minOffset
}
func (ms *MultiState) addStates(nState NFAState) {
for _, s := range ms.states {
if s.imply(nState) {
return
}
}
i := 0
for i < len(ms.states) {
if nState.imply(ms.states[i]) {
ms.states = append(ms.states[:i], ms.states[i+1:]...)
} else {
i++
}
}
ms.states = append(ms.states, nState)
}
func extractBit(bitset uint64, pos uint8) bool {
shift := bitset >> pos
bit := shift & 1
return bit == uint64(1)
}
func dist(left, right uint32) uint32 {
if left > right {
return left - right
}
return right - left
}
type LevenshteinNFA struct {
mDistance uint8
damerau bool
}
func newLevenshtein(maxD uint8, transposition bool) *LevenshteinNFA {
return &LevenshteinNFA{mDistance: maxD,
damerau: transposition,
}
}
func (la *LevenshteinNFA) maxDistance() uint8 {
return la.mDistance
}
func (la *LevenshteinNFA) msDiameter() uint8 {
return 2*la.mDistance + 1
}
func (la *LevenshteinNFA) initialStates() *MultiState {
ms := MultiState{}
nfaState := NFAState{}
ms.addStates(nfaState)
return &ms
}
func (la *LevenshteinNFA) multistateDistance(ms *MultiState,
queryLen uint32) Distance {
minDistance := Atleast{d: la.mDistance + 1}
for _, s := range ms.states {
t := s.Distance + uint8(dist(queryLen, s.Offset))
if t <= uint8(la.mDistance) {
if minDistance.distance() > t {
minDistance.d = t
}
}
}
if minDistance.distance() == la.mDistance+1 {
return Atleast{d: la.mDistance + 1}
}
return minDistance
}
func (la *LevenshteinNFA) simpleTransition(state NFAState,
symbol uint64, ms *MultiState) {
if state.Distance < la.mDistance {
// insertion
ms.addStates(NFAState{Offset: state.Offset,
Distance: state.Distance + 1,
InTranspose: false})
// substitution
ms.addStates(NFAState{Offset: state.Offset + 1,
Distance: state.Distance + 1,
InTranspose: false})
n := la.mDistance + 1 - state.Distance
for d := uint8(1); d < n; d++ {
if extractBit(symbol, d) {
// for d > 0, as many deletion and character match
ms.addStates(NFAState{Offset: state.Offset + 1 + uint32(d),
Distance: state.Distance + d,
InTranspose: false})
}
}
if la.damerau && extractBit(symbol, 1) {
ms.addStates(NFAState{
Offset: state.Offset,
Distance: state.Distance + 1,
InTranspose: true})
}
}
if extractBit(symbol, 0) {
ms.addStates(NFAState{Offset: state.Offset + 1,
Distance: state.Distance,
InTranspose: false})
}
if state.InTranspose && extractBit(symbol, 0) {
ms.addStates(NFAState{Offset: state.Offset + 2,
Distance: state.Distance,
InTranspose: false})
}
}
func (la *LevenshteinNFA) transition(cState *MultiState,
dState *MultiState, scv uint64) {
dState.Clear()
mask := (uint64(1) << la.msDiameter()) - uint64(1)
for _, state := range cState.states {
cv := (scv >> state.Offset) & mask
la.simpleTransition(state, cv, dState)
}
sort.Sort(NFAStates(dState.states))
}
func (la *LevenshteinNFA) computeDistance(query, other []rune) Distance {
cState := la.initialStates()
nState := newMultiState()
for _, i := range other {
nState.Clear()
chi := characteristicVector(query, i)
la.transition(cState, nState, chi)
cState, nState = nState, cState
}
return la.multistateDistance(cState, uint32(len(query)))
}