githaven/vendor/github.com/mholt/acmez/client.go

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// Copyright 2020 Matthew Holt
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package acmez implements the higher-level flow of the ACME specification,
// RFC 8555: https://tools.ietf.org/html/rfc8555, specifically the sequence
// in Section 7.1 (page 21).
//
// It makes it easy to obtain certificates with various challenge types
// using pluggable challenge solvers, and provides some handy utilities for
// implementing solvers and using the certificates. It DOES NOT manage
// certificates, it only gets them from the ACME server.
//
// NOTE: This package's main function is to get a certificate, not manage it.
// Most users will want to *manage* certificates over the lifetime of a
// long-running program such as a HTTPS or TLS server, and should use CertMagic
// instead: https://github.com/caddyserver/certmagic.
package acmez
import (
"context"
"crypto"
"crypto/rand"
"crypto/x509"
"errors"
"fmt"
weakrand "math/rand"
"net"
"net/url"
"sort"
"strings"
"sync"
"time"
"github.com/mholt/acmez/acme"
"go.uber.org/zap"
"golang.org/x/net/idna"
)
func init() {
weakrand.Seed(time.Now().UnixNano())
}
// Client is a high-level API for ACME operations. It wraps
// a lower-level ACME client with useful functions to make
// common flows easier, especially for the issuance of
// certificates.
type Client struct {
*acme.Client
// Map of solvers keyed by name of the challenge type.
ChallengeSolvers map[string]Solver
// An optional logger. Default: no logs
Logger *zap.Logger
}
// ObtainCertificateUsingCSR obtains all resulting certificate chains using the given CSR, which
// must be completely and properly filled out (particularly its DNSNames and Raw fields - this
// usually involves creating a template CSR, then calling x509.CreateCertificateRequest, then
// x509.ParseCertificateRequest on the output). The Subject CommonName is NOT considered.
//
// It implements every single part of the ACME flow described in RFC 8555 §7.1 with the exception
// of "Create account" because this method signature does not have a way to return the udpated
// account object. The account's status MUST be "valid" in order to succeed.
//
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// As far as SANs go, this method currently only supports DNSNames and IPAddresses on the csr.
func (c *Client) ObtainCertificateUsingCSR(ctx context.Context, account acme.Account, csr *x509.CertificateRequest) ([]acme.Certificate, error) {
if account.Status != acme.StatusValid {
return nil, fmt.Errorf("account status is not valid: %s", account.Status)
}
if csr == nil {
return nil, fmt.Errorf("missing CSR")
}
var ids []acme.Identifier
for _, name := range csr.DNSNames {
ids = append(ids, acme.Identifier{
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Type: "dns", // RFC 8555 §9.7.7
Value: name,
})
}
for _, ip := range csr.IPAddresses {
ids = append(ids, acme.Identifier{
Type: "ip", // RFC 8738
Value: ip.String(),
})
}
if len(ids) == 0 {
return nil, fmt.Errorf("no identifiers found")
}
order := acme.Order{Identifiers: ids}
var err error
// remember which challenge types failed for which identifiers
// so we can retry with other challenge types
failedChallengeTypes := make(failedChallengeMap)
const maxAttempts = 3 // hard cap on number of retries for good measure
for attempt := 1; attempt <= maxAttempts; attempt++ {
if attempt > 1 {
select {
case <-time.After(1 * time.Second):
case <-ctx.Done():
return nil, ctx.Err()
}
}
// create order for a new certificate
order, err = c.Client.NewOrder(ctx, account, order)
if err != nil {
return nil, fmt.Errorf("creating new order: %w", err)
}
// solve one challenge for each authz on the order
err = c.solveChallenges(ctx, account, order, failedChallengeTypes)
// yay, we win!
if err == nil {
break
}
// for some errors, we can retry with different challenge types
var problem acme.Problem
if errors.As(err, &problem) {
authz := problem.Resource.(acme.Authorization)
if c.Logger != nil {
c.Logger.Error("validating authorization",
zap.String("identifier", authz.IdentifierValue()),
zap.Error(err),
zap.String("order", order.Location),
zap.Int("attempt", attempt),
zap.Int("max_attempts", maxAttempts))
}
err = fmt.Errorf("solving challenge: %s: %w", authz.IdentifierValue(), err)
if errors.As(err, &retryableErr{}) {
continue
}
return nil, err
}
return nil, fmt.Errorf("solving challenges: %w (order=%s)", err, order.Location)
}
if c.Logger != nil {
c.Logger.Info("validations succeeded; finalizing order", zap.String("order", order.Location))
}
// finalize the order, which requests the CA to issue us a certificate
order, err = c.Client.FinalizeOrder(ctx, account, order, csr.Raw)
if err != nil {
return nil, fmt.Errorf("finalizing order %s: %w", order.Location, err)
}
// finally, download the certificate
certChains, err := c.Client.GetCertificateChain(ctx, account, order.Certificate)
if err != nil {
return nil, fmt.Errorf("downloading certificate chain from %s: %w (order=%s)",
order.Certificate, err, order.Location)
}
if c.Logger != nil {
if len(certChains) == 0 {
c.Logger.Info("no certificate chains offered by server")
} else {
c.Logger.Info("successfully downloaded available certificate chains",
zap.Int("count", len(certChains)),
zap.String("first_url", certChains[0].URL))
}
}
return certChains, nil
}
// ObtainCertificate is the same as ObtainCertificateUsingCSR, except it is a slight wrapper
// that generates the CSR for you. Doing so requires the private key you will be using for
// the certificate (different from the account private key). It obtains a certificate for
// the given SANs (domain names) using the provided account.
func (c *Client) ObtainCertificate(ctx context.Context, account acme.Account, certPrivateKey crypto.Signer, sans []string) ([]acme.Certificate, error) {
if len(sans) == 0 {
return nil, fmt.Errorf("no DNS names provided: %v", sans)
}
if certPrivateKey == nil {
return nil, fmt.Errorf("missing certificate private key")
}
csrTemplate := new(x509.CertificateRequest)
for _, name := range sans {
if ip := net.ParseIP(name); ip != nil {
csrTemplate.IPAddresses = append(csrTemplate.IPAddresses, ip)
} else if strings.Contains(name, "@") {
csrTemplate.EmailAddresses = append(csrTemplate.EmailAddresses, name)
} else if u, err := url.Parse(name); err == nil && strings.Contains(name, "/") {
csrTemplate.URIs = append(csrTemplate.URIs, u)
} else {
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// "The domain name MUST be encoded in the form in which it would appear
// in a certificate. That is, it MUST be encoded according to the rules
// in Section 7 of [RFC5280]." §7.1.4
normalizedName, err := idna.ToASCII(name)
if err != nil {
return nil, fmt.Errorf("converting identifier '%s' to ASCII: %v", name, err)
}
csrTemplate.DNSNames = append(csrTemplate.DNSNames, normalizedName)
}
}
// to properly fill out the CSR, we need to create it, then parse it
csrDER, err := x509.CreateCertificateRequest(rand.Reader, csrTemplate, certPrivateKey)
if err != nil {
return nil, fmt.Errorf("generating CSR: %v", err)
}
csr, err := x509.ParseCertificateRequest(csrDER)
if err != nil {
return nil, fmt.Errorf("parsing generated CSR: %v", err)
}
return c.ObtainCertificateUsingCSR(ctx, account, csr)
}
// getAuthzObjects constructs stateful authorization objects for each authz on the order.
// It includes all authorizations regardless of their status so that they can be
// deactivated at the end if necessary. Be sure to check authz status before operating
// on the authz; not all will be "pending" - some authorizations might already be valid.
func (c *Client) getAuthzObjects(ctx context.Context, account acme.Account, order acme.Order,
failedChallengeTypes failedChallengeMap) ([]*authzState, error) {
var authzStates []*authzState
var err error
// start by allowing each authz's solver to present for its challenge
for _, authzURL := range order.Authorizations {
authz := &authzState{account: account}
authz.Authorization, err = c.Client.GetAuthorization(ctx, account, authzURL)
if err != nil {
return nil, fmt.Errorf("getting authorization at %s: %w", authzURL, err)
}
// add all offered challenge types to our memory if they
// arent't there already; we use this for statistics to
// choose the most successful challenge type over time;
// if initial fill, randomize challenge order
preferredChallengesMu.Lock()
preferredWasEmpty := len(preferredChallenges) == 0
for _, chal := range authz.Challenges {
preferredChallenges.addUnique(chal.Type)
}
if preferredWasEmpty {
weakrand.Shuffle(len(preferredChallenges), func(i, j int) {
preferredChallenges[i], preferredChallenges[j] =
preferredChallenges[j], preferredChallenges[i]
})
}
preferredChallengesMu.Unlock()
// copy over any challenges that are not known to have already
// failed, making them candidates for solving for this authz
failedChallengeTypes.enqueueUnfailedChallenges(authz)
authzStates = append(authzStates, authz)
}
// sort authzs so that challenges which require waiting go first; no point
// in getting authorizations quickly while others will take a long time
sort.SliceStable(authzStates, func(i, j int) bool {
_, iIsWaiter := authzStates[i].currentSolver.(Waiter)
_, jIsWaiter := authzStates[j].currentSolver.(Waiter)
// "if i is a waiter, and j is not a waiter, then i is less than j"
return iIsWaiter && !jIsWaiter
})
return authzStates, nil
}
func (c *Client) solveChallenges(ctx context.Context, account acme.Account, order acme.Order, failedChallengeTypes failedChallengeMap) error {
authzStates, err := c.getAuthzObjects(ctx, account, order, failedChallengeTypes)
if err != nil {
return err
}
// when the function returns, make sure we clean up any and all resources
defer func() {
// always clean up any remaining challenge solvers
for _, authz := range authzStates {
if authz.currentSolver == nil {
// happens when authz state ended on a challenge we have no
// solver for or if we have already cleaned up this solver
continue
}
if err := authz.currentSolver.CleanUp(ctx, authz.currentChallenge); err != nil {
if c.Logger != nil {
c.Logger.Error("cleaning up solver",
zap.String("identifier", authz.IdentifierValue()),
zap.String("challenge_type", authz.currentChallenge.Type),
zap.Error(err))
}
}
}
if err == nil {
return
}
// if this function returns with an error, make sure to deactivate
// all pending or valid authorization objects so they don't "leak"
// See: https://github.com/go-acme/lego/issues/383 and https://github.com/go-acme/lego/issues/353
for _, authz := range authzStates {
if authz.Status != acme.StatusPending && authz.Status != acme.StatusValid {
continue
}
updatedAuthz, err := c.Client.DeactivateAuthorization(ctx, account, authz.Location)
if err != nil {
if c.Logger != nil {
c.Logger.Error("deactivating authorization",
zap.String("identifier", authz.IdentifierValue()),
zap.String("authz", authz.Location),
zap.Error(err))
}
}
authz.Authorization = updatedAuthz
}
}()
// present for all challenges first; this allows them all to begin any
// slow tasks up front if necessary before we start polling/waiting
for _, authz := range authzStates {
// see §7.1.6 for state transitions
if authz.Status != acme.StatusPending && authz.Status != acme.StatusValid {
return fmt.Errorf("authz %s has unexpected status; order will fail: %s", authz.Location, authz.Status)
}
if authz.Status == acme.StatusValid {
continue
}
err = c.presentForNextChallenge(ctx, authz)
if err != nil {
return err
}
}
// now that all solvers have had the opportunity to present, tell
// the server to begin the selected challenge for each authz
for _, authz := range authzStates {
err = c.initiateCurrentChallenge(ctx, authz)
if err != nil {
return err
}
}
// poll each authz to wait for completion of all challenges
for _, authz := range authzStates {
err = c.pollAuthorization(ctx, account, authz, failedChallengeTypes)
if err != nil {
return err
}
}
return nil
}
func (c *Client) presentForNextChallenge(ctx context.Context, authz *authzState) error {
if authz.Status != acme.StatusPending {
if authz.Status == acme.StatusValid && c.Logger != nil {
c.Logger.Info("authorization already valid",
zap.String("identifier", authz.IdentifierValue()),
zap.String("authz_url", authz.Location),
zap.Time("expires", authz.Expires))
}
return nil
}
err := c.nextChallenge(authz)
if err != nil {
return err
}
if c.Logger != nil {
c.Logger.Info("trying to solve challenge",
zap.String("identifier", authz.IdentifierValue()),
zap.String("challenge_type", authz.currentChallenge.Type),
zap.String("ca", c.Directory))
}
err = authz.currentSolver.Present(ctx, authz.currentChallenge)
if err != nil {
return fmt.Errorf("presenting for challenge: %w", err)
}
return nil
}
func (c *Client) initiateCurrentChallenge(ctx context.Context, authz *authzState) error {
if authz.Status != acme.StatusPending {
return nil
}
// by now, all challenges should have had an opportunity to present, so
// if this solver needs more time to finish presenting, wait on it now
// (yes, this does block the initiation of the other challenges, but
// that's probably OK, since we can't finalize the order until the slow
// challenges are done too)
if waiter, ok := authz.currentSolver.(Waiter); ok {
err := waiter.Wait(ctx, authz.currentChallenge)
if err != nil {
return fmt.Errorf("waiting for solver %T to be ready: %w", authz.currentSolver, err)
}
}
// tell the server to initiate the challenge
var err error
authz.currentChallenge, err = c.Client.InitiateChallenge(ctx, authz.account, authz.currentChallenge)
if err != nil {
return fmt.Errorf("initiating challenge with server: %w", err)
}
if c.Logger != nil {
c.Logger.Debug("challenge accepted",
zap.String("identifier", authz.IdentifierValue()),
zap.String("challenge_type", authz.currentChallenge.Type))
}
return nil
}
// nextChallenge sets the next challenge (and associated solver) on
// authz; it returns an error if there is no compatible challenge.
func (c *Client) nextChallenge(authz *authzState) error {
preferredChallengesMu.Lock()
defer preferredChallengesMu.Unlock()
// find the most-preferred challenge that is also in the list of
// remaining challenges, then make sure we have a solver for it
for _, prefChalType := range preferredChallenges {
for i, remainingChal := range authz.remainingChallenges {
if remainingChal.Type != prefChalType.typeName {
continue
}
authz.currentChallenge = remainingChal
authz.currentSolver = c.ChallengeSolvers[authz.currentChallenge.Type]
if authz.currentSolver != nil {
authz.remainingChallenges = append(authz.remainingChallenges[:i], authz.remainingChallenges[i+1:]...)
return nil
}
if c.Logger != nil {
c.Logger.Debug("no solver configured", zap.String("challenge_type", remainingChal.Type))
}
break
}
}
return fmt.Errorf("%s: no solvers available for remaining challenges (configured=%v offered=%v remaining=%v)",
authz.IdentifierValue(), c.enabledChallengeTypes(), authz.listOfferedChallenges(), authz.listRemainingChallenges())
}
func (c *Client) pollAuthorization(ctx context.Context, account acme.Account, authz *authzState, failedChallengeTypes failedChallengeMap) error {
// In §7.5.1, the spec says:
//
// "For challenges where the client can tell when the server has
// validated the challenge (e.g., by seeing an HTTP or DNS request
// from the server), the client SHOULD NOT begin polling until it has
// seen the validation request from the server."
//
// However, in practice, this is difficult in the general case because
// we would need to design some relatively-nuanced concurrency and hope
// that the solver implementations also get their side right -- and the
// fact that it's even possible only sometimes makes it harder, because
// each solver needs a way to signal whether we should wait for its
// approval. So no, I've decided not to implement that recommendation
// in this particular library, but any implementations that use the lower
// ACME API directly are welcome and encouraged to do so where possible.
var err error
authz.Authorization, err = c.Client.PollAuthorization(ctx, account, authz.Authorization)
// if a challenge was attempted (i.e. did not start valid)...
if authz.currentSolver != nil {
// increment the statistics on this challenge type before handling error
preferredChallengesMu.Lock()
preferredChallenges.increment(authz.currentChallenge.Type, err == nil)
preferredChallengesMu.Unlock()
// always clean up the challenge solver after polling, regardless of error
cleanupErr := authz.currentSolver.CleanUp(ctx, authz.currentChallenge)
if cleanupErr != nil && c.Logger != nil {
c.Logger.Error("cleaning up solver",
zap.String("identifier", authz.IdentifierValue()),
zap.String("challenge_type", authz.currentChallenge.Type),
zap.Error(err))
}
authz.currentSolver = nil // avoid cleaning it up again later
}
// finally, handle any error from validating the authz
if err != nil {
var problem acme.Problem
if errors.As(err, &problem) {
if c.Logger != nil {
c.Logger.Error("challenge failed",
zap.String("identifier", authz.IdentifierValue()),
zap.String("challenge_type", authz.currentChallenge.Type),
zap.Int("status_code", problem.Status),
zap.String("problem_type", problem.Type),
zap.String("error", problem.Detail))
}
failedChallengeTypes.rememberFailedChallenge(authz)
switch problem.Type {
case acme.ProblemTypeConnection,
acme.ProblemTypeDNS,
acme.ProblemTypeServerInternal,
acme.ProblemTypeUnauthorized,
acme.ProblemTypeTLS:
// this error might be recoverable with another challenge type
return retryableErr{err}
}
}
return fmt.Errorf("[%s] %w", authz.Authorization.IdentifierValue(), err)
}
return nil
}
func (c *Client) enabledChallengeTypes() []string {
enabledChallenges := make([]string, 0, len(c.ChallengeSolvers))
for name, val := range c.ChallengeSolvers {
if val != nil {
enabledChallenges = append(enabledChallenges, name)
}
}
return enabledChallenges
}
type authzState struct {
acme.Authorization
account acme.Account
currentChallenge acme.Challenge
currentSolver Solver
remainingChallenges []acme.Challenge
}
func (authz authzState) listOfferedChallenges() []string {
return challengeTypeNames(authz.Challenges)
}
func (authz authzState) listRemainingChallenges() []string {
return challengeTypeNames(authz.remainingChallenges)
}
func challengeTypeNames(challengeList []acme.Challenge) []string {
names := make([]string, 0, len(challengeList))
for _, chal := range challengeList {
names = append(names, chal.Type)
}
return names
}
// TODO: possibly configurable policy? converge to most successful (current) vs. completely random
// challengeHistory is a memory of how successful a challenge type is.
type challengeHistory struct {
typeName string
successes, total int
}
func (ch challengeHistory) successRatio() float64 {
if ch.total == 0 {
return 1.0
}
return float64(ch.successes) / float64(ch.total)
}
// failedChallengeMap keeps track of failed challenge types per identifier.
type failedChallengeMap map[string][]string
func (fcm failedChallengeMap) rememberFailedChallenge(authz *authzState) {
idKey := fcm.idKey(authz)
fcm[idKey] = append(fcm[idKey], authz.currentChallenge.Type)
}
// enqueueUnfailedChallenges enqueues each challenge offered in authz if it
// is not known to have failed for the authz's identifier already.
func (fcm failedChallengeMap) enqueueUnfailedChallenges(authz *authzState) {
idKey := fcm.idKey(authz)
for _, chal := range authz.Challenges {
if !contains(fcm[idKey], chal.Type) {
authz.remainingChallenges = append(authz.remainingChallenges, chal)
}
}
}
func (fcm failedChallengeMap) idKey(authz *authzState) string {
return authz.Identifier.Type + authz.IdentifierValue()
}
// challengeTypes is a list of challenges we've seen and/or
// used previously. It sorts from most successful to least
// successful, such that most successful challenges are first.
type challengeTypes []challengeHistory
// Len is part of sort.Interface.
func (ct challengeTypes) Len() int { return len(ct) }
// Swap is part of sort.Interface.
func (ct challengeTypes) Swap(i, j int) { ct[i], ct[j] = ct[j], ct[i] }
// Less is part of sort.Interface. It sorts challenge
// types from highest success ratio to lowest.
func (ct challengeTypes) Less(i, j int) bool {
return ct[i].successRatio() > ct[j].successRatio()
}
func (ct *challengeTypes) addUnique(challengeType string) {
for _, c := range *ct {
if c.typeName == challengeType {
return
}
}
*ct = append(*ct, challengeHistory{typeName: challengeType})
}
func (ct challengeTypes) increment(challengeType string, successful bool) {
defer sort.Stable(ct) // keep most successful challenges in front
for i, c := range ct {
if c.typeName == challengeType {
ct[i].total++
if successful {
ct[i].successes++
}
return
}
}
}
func contains(haystack []string, needle string) bool {
for _, s := range haystack {
if s == needle {
return true
}
}
return false
}
// retryableErr wraps an error that indicates the caller should retry
// the operation; specifically with a different challenge type.
type retryableErr struct{ error }
func (re retryableErr) Unwrap() error { return re.error }
// Keep a list of challenges we've seen offered by servers,
// and prefer keep an ordered list of
var (
preferredChallenges challengeTypes
preferredChallengesMu sync.Mutex
)