Add lives
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238a4a26eb
commit
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@ -32,11 +32,11 @@ def main():
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(pygame.K_e, "ne"),
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(pygame.K_e, "ne"),
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(pygame.K_d, "e"),
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(pygame.K_d, "e"),
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(pygame.K_c, "se"),
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(pygame.K_c, "se"),
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(pygame.K_x, "s"),
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(pygame.K_s, "s"),
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(pygame.K_z, "sw"),
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(pygame.K_z, "sw"),
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(pygame.K_a, "w"),
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(pygame.K_a, "w"),
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(pygame.K_q, "nw"),
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(pygame.K_q, "nw"),
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(pygame.K_s, "p"),
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(pygame.K_LSHIFT, "p"),
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],
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],
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))
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))
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players["2"] = (Player(
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players["2"] = (Player(
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@ -117,8 +117,8 @@ def main():
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screen.blit(frame_4, ((tile*spot.x)+2, (tile*spot.y)+2))
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screen.blit(frame_4, ((tile*spot.x)+2, (tile*spot.y)+2))
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elif isinstance(spot, Player):
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elif isinstance(spot, Player):
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screen.blit(frame_0, ((tile*spot.x)+2, (tile*spot.y)+2))
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screen.blit(frame_0, ((tile*spot.x)+2, (tile*spot.y)+2))
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scoreSurface = game_font.render(f'{spot.id}: {spot.kills}', False, black)
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scoreSurface = game_font.render(f'player {spot.id} kills: {spot.kills} lives: {spot.lives}', False, black)
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screen.blit(scoreSurface, (300*int(spot.id), screen_height - bottomBarHeight + 20))
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screen.blit(scoreSurface, (500*int(spot.id) - 400, screen_height - bottomBarHeight + 20))
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(60)
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clock.tick(60)
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@ -21,7 +21,7 @@ class Enemy:
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self.id = id
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self.id = id
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.AITime = random.randint(150, 200)
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self.AITime = random.randint(350, 600)
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self.ENEMY = True
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self.ENEMY = True
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@ -22,7 +22,7 @@ def generateMap():
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except Exception as error:
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except Exception as error:
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continue
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continue
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for i in range(25):
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for i in range(60):
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for j in range(50):
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for j in range(50):
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try:
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try:
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spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
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spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
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18
player.py
18
player.py
@ -12,6 +12,7 @@ class Player:
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self.pull = False
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self.pull = False
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self.PLAYER = True
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self.PLAYER = True
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self.kills = 0
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self.kills = 0
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self.lives = 3
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commands = {
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commands = {
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"n": lambda: self.move(0,-1),
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"n": lambda: self.move(0,-1),
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@ -74,4 +75,21 @@ class Player:
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raise Exception("Cannot push other players.")
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raise Exception("Cannot push other players.")
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def die(self):
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def die(self):
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maxTries = 5
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for i in range(maxTries + 1):
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if self.lives < 1:
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del players[self.id]
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del players[self.id]
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break
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if i == maxTries:
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raise Exception("No spots found for player!")
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try:
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spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
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if gameMap[spot[0]][spot[1]]:
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raise Exception("spot taken!")
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gameMap[spot[0]][spot[1]] = self
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self.x = spot[0]
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self.y = spot[1]
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self.lives -= 1
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break
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except Exception as error:
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continue
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