arctic-masher/player.py
PAlexanderFranklin c5f484b327 Add lives
2023-05-17 22:45:11 -07:00

95 lines
3.1 KiB
Python

import uuid
from globals import *
from blocks import *
class Player:
def __init__(self, id, x, y, sprite, keys):
self.id = id
self.x = x
self.y = y
self.sprite = sprite
self.pull = False
self.PLAYER = True
self.kills = 0
self.lives = 3
commands = {
"n": lambda: self.move(0,-1),
"ne": lambda: self.move(1,-1),
"e": lambda: self.move(1,0),
"se": lambda: self.move(1,1),
"s": lambda: self.move(0,1),
"sw": lambda: self.move(-1,1),
"w": lambda: self.move(-1,0),
"nw": lambda: self.move(-1,-1),
}
self.commands = []
for key in keys:
if key[1] == "p":
self.pullKey = key[0]
else:
self.commands.append([key[0], commands[key[1]], 0, 0])
def useKeys(self, keys):
try:
if keys[self.pullKey]:
self.pull = True
else:
self.pull = False
for command in self.commands:
if keys[command[0]]:
if command[2] == 0 or (command[2] > 10 and command[3] > 2):
command[1]()
command[3] = 0
command[2] += 1
command[3] += 1
else:
command[2] = 0
command[3] = 0
except:
pass
def move(self, x, y):
try:
if self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0:
raise Exception("Cannot move off edge!")
pulling = self.pull and hasattr(gameMap[self.x - x][self.y - y], "BLOCK")
if gameMap[self.x + x][self.y + y]:
if pulling:
raise Exception("Cannot push and pull at the same time")
gameMap[self.x + x][self.y + y].pushed(x, y, self, self)
gameMap[self.x][self.y] = False
self.x += x
self.y += y
gameMap[self.x][self.y] = self
try:
if pulling:
gameMap[self.x - 2*x][self.y - 2*y].pulled(x, y)
except:
pass
except Exception as error:
raise error
def pushed(self, x, y, caller, pusher):
raise Exception("Cannot push other players.")
def die(self):
maxTries = 5
for i in range(maxTries + 1):
if self.lives < 1:
del players[self.id]
break
if i == maxTries:
raise Exception("No spots found for player!")
try:
spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
if gameMap[spot[0]][spot[1]]:
raise Exception("spot taken!")
gameMap[spot[0]][spot[1]] = self
self.x = spot[0]
self.y = spot[1]
self.lives -= 1
break
except Exception as error:
continue