Add gameMap, pushing
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0c0b509007
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@ -2,6 +2,8 @@ import pygame
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import sys
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import random
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from player import *
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pygame.init()
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clock = pygame.time.Clock()
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@ -12,54 +14,29 @@ green = pygame.Color('green3')
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black = pygame.Color("black")
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tile = 34
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tileCountx = 50
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tileCounty = 30
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screen_width = tile * 50
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screen_height = tile * 30
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screen_width = tile * tileCountx
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screen_height = tile * tileCounty
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screen = pygame.display.set_mode((screen_width,screen_height))
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pygame.display.set_caption('Arctic Masher')
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class Player:
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def __init__(self, x, y, color, keys):
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self.x = x
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self.y = y
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self.color = color
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commands = {
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"n": lambda: self.move(0,-1),
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"ne": lambda: self.move(1,-1),
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"e": lambda: self.move(1,0),
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"se": lambda: self.move(1,1),
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"s": lambda: self.move(0,1),
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"sw": lambda: self.move(-1,1),
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"w": lambda: self.move(-1,0),
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"nw": lambda: self.move(-1,-1),
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}
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self.commands = []
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for key in keys:
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self.commands.append([key[0], commands[key[1]], 0, 0])
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self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2)
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gameMap = []
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def useKeys(self, keys):
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try:
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for command in self.commands:
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if keys[command[0]]:
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if command[2] == 0 or (command[2] > 10 and command[3] > 2):
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command[1]()
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command[3] = 0
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command[2] += 1
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command[3] += 1
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else:
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command[2] = 0
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command[3] = 0
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except:
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pass
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def move(self, x, y):
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self.x += x
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self.y += y
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for i in range(tileCountx):
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column = []
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for j in range(tileCounty):
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column.append(False)
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gameMap.append(column)
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players = []
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players.append(Player(5, 5, red, [
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players.append(Player(
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5,
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5,
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red,
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[
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(pygame.K_w, "n"),
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(pygame.K_e, "ne"),
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(pygame.K_d, "e"),
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@ -68,8 +45,14 @@ players.append(Player(5, 5, red, [
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(pygame.K_z, "sw"),
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(pygame.K_a, "w"),
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(pygame.K_q, "nw"),
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]))
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players.append(Player(3, 3, green, [
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],
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gameMap,
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))
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players.append(Player(
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3,
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3,
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green,
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[
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(pygame.K_KP_8, "n"),
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(pygame.K_KP_9, "ne"),
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(pygame.K_KP_6, "e"),
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@ -78,8 +61,14 @@ players.append(Player(3, 3, green, [
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(pygame.K_KP_1, "sw"),
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(pygame.K_KP_4, "w"),
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(pygame.K_KP_7, "nw"),
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]))
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players.append(Player(5, 5, red, [
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],
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gameMap,
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))
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players.append(Player(
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5,
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5,
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red,
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[
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(pygame.K_y, "n"),
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(pygame.K_u, "ne"),
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(pygame.K_j, "e"),
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@ -88,7 +77,25 @@ players.append(Player(5, 5, red, [
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(pygame.K_b, "sw"),
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(pygame.K_g, "w"),
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(pygame.K_t, "nw"),
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]))
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],
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gameMap,
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))
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for player in players:
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for i in range(50):
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try:
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spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
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if gameMap[spot[0]][spot[1]]:
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raise Exception("spot taken!")
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gameMap[spot[0]][spot[1]] = player
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player.x = spot[0]
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player.y = spot[1]
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break
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except Exception as error:
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print(error)
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if i > 45:
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pygame.quit()
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sys.exit()
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sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha()
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16
blocks.py
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16
blocks.py
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@ -0,0 +1,16 @@
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class Block:
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def __init__(self, x, y, gameMap):
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self.x = x
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self.y = y
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self.gameMap = gameMap
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def move(self, x, y, caller=False):
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try:
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if self.gameMap[self.x + x][self.y + y]:
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self.gameMap[self.x + x][self.y + y].move(x, y, caller=self)
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self.gameMap[self.x][self.y] = 0
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self.x += x
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self.y += y
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self.gameMap[self.x][self.y] = self
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except:
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pass
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47
player.py
Normal file
47
player.py
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@ -0,0 +1,47 @@
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class Player:
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def __init__(self, x, y, sprite, keys, gameMap):
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self.x = x
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self.y = y
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self.sprite = sprite
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self.gameMap = gameMap
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commands = {
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"n": lambda: self.move(0,-1),
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"ne": lambda: self.move(1,-1),
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"e": lambda: self.move(1,0),
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"se": lambda: self.move(1,1),
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"s": lambda: self.move(0,1),
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"sw": lambda: self.move(-1,1),
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"w": lambda: self.move(-1,0),
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"nw": lambda: self.move(-1,-1),
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}
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self.commands = []
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for key in keys:
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self.commands.append([key[0], commands[key[1]], 0, 0])
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def useKeys(self, keys):
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try:
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for command in self.commands:
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if keys[command[0]]:
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if command[2] == 0 or (command[2] > 10 and command[3] > 2):
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command[1]()
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command[3] = 0
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command[2] += 1
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command[3] += 1
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else:
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command[2] = 0
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command[3] = 0
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except:
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pass
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def move(self, x, y, caller=False):
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try:
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if isinstance(caller, Player):
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raise Exception("Cannot push other players.")
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if self.gameMap[self.x + x][self.y + y]:
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self.gameMap[self.x + x][self.y + y].move(x, y, caller=self)
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self.gameMap[self.x][self.y] = 0
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self.x += x
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self.y += y
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self.gameMap[self.x][self.y] = self
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except Exception as error:
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raise error
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