diff --git a/arctic-masher.py b/arctic-masher.py index 6ba0ec7..71f7ec0 100644 --- a/arctic-masher.py +++ b/arctic-masher.py @@ -2,6 +2,8 @@ import pygame import sys import random +from player import * + pygame.init() clock = pygame.time.Clock() @@ -12,83 +14,88 @@ green = pygame.Color('green3') black = pygame.Color("black") tile = 34 +tileCountx = 50 +tileCounty = 30 -screen_width = tile * 50 -screen_height = tile * 30 +screen_width = tile * tileCountx +screen_height = tile * tileCounty screen = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption('Arctic Masher') -class Player: - def __init__(self, x, y, color, keys): - self.x = x - self.y = y - self.color = color - commands = { - "n": lambda: self.move(0,-1), - "ne": lambda: self.move(1,-1), - "e": lambda: self.move(1,0), - "se": lambda: self.move(1,1), - "s": lambda: self.move(0,1), - "sw": lambda: self.move(-1,1), - "w": lambda: self.move(-1,0), - "nw": lambda: self.move(-1,-1), - } - self.commands = [] - for key in keys: - self.commands.append([key[0], commands[key[1]], 0, 0]) - self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2) +gameMap = [] - def useKeys(self, keys): - try: - for command in self.commands: - if keys[command[0]]: - if command[2] == 0 or (command[2] > 10 and command[3] > 2): - command[1]() - command[3] = 0 - command[2] += 1 - command[3] += 1 - else: - command[2] = 0 - command[3] = 0 - except: - pass - - def move(self, x, y): - self.x += x - self.y += y +for i in range(tileCountx): + column = [] + for j in range(tileCounty): + column.append(False) + gameMap.append(column) players = [] -players.append(Player(5, 5, red, [ - (pygame.K_w, "n"), - (pygame.K_e, "ne"), - (pygame.K_d, "e"), - (pygame.K_c, "se"), - (pygame.K_x, "s"), - (pygame.K_z, "sw"), - (pygame.K_a, "w"), - (pygame.K_q, "nw"), -])) -players.append(Player(3, 3, green, [ - (pygame.K_KP_8, "n"), - (pygame.K_KP_9, "ne"), - (pygame.K_KP_6, "e"), - (pygame.K_KP_3, "se"), - (pygame.K_KP_2, "s"), - (pygame.K_KP_1, "sw"), - (pygame.K_KP_4, "w"), - (pygame.K_KP_7, "nw"), -])) -players.append(Player(5, 5, red, [ - (pygame.K_y, "n"), - (pygame.K_u, "ne"), - (pygame.K_j, "e"), - (pygame.K_m, "se"), - (pygame.K_n, "s"), - (pygame.K_b, "sw"), - (pygame.K_g, "w"), - (pygame.K_t, "nw"), -])) +players.append(Player( + 5, + 5, + red, + [ + (pygame.K_w, "n"), + (pygame.K_e, "ne"), + (pygame.K_d, "e"), + (pygame.K_c, "se"), + (pygame.K_x, "s"), + (pygame.K_z, "sw"), + (pygame.K_a, "w"), + (pygame.K_q, "nw"), + ], + gameMap, +)) +players.append(Player( + 3, + 3, + green, + [ + (pygame.K_KP_8, "n"), + (pygame.K_KP_9, "ne"), + (pygame.K_KP_6, "e"), + (pygame.K_KP_3, "se"), + (pygame.K_KP_2, "s"), + (pygame.K_KP_1, "sw"), + (pygame.K_KP_4, "w"), + (pygame.K_KP_7, "nw"), + ], + gameMap, +)) +players.append(Player( + 5, + 5, + red, + [ + (pygame.K_y, "n"), + (pygame.K_u, "ne"), + (pygame.K_j, "e"), + (pygame.K_m, "se"), + (pygame.K_n, "s"), + (pygame.K_b, "sw"), + (pygame.K_g, "w"), + (pygame.K_t, "nw"), + ], + gameMap, +)) + +for player in players: + for i in range(50): + try: + spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)] + if gameMap[spot[0]][spot[1]]: + raise Exception("spot taken!") + gameMap[spot[0]][spot[1]] = player + player.x = spot[0] + player.y = spot[1] + break + except Exception as error: + print(error) + if i > 45: + pygame.quit() + sys.exit() sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha() diff --git a/blocks.py b/blocks.py new file mode 100644 index 0000000..380841a --- /dev/null +++ b/blocks.py @@ -0,0 +1,16 @@ +class Block: + def __init__(self, x, y, gameMap): + self.x = x + self.y = y + self.gameMap = gameMap + + def move(self, x, y, caller=False): + try: + if self.gameMap[self.x + x][self.y + y]: + self.gameMap[self.x + x][self.y + y].move(x, y, caller=self) + self.gameMap[self.x][self.y] = 0 + self.x += x + self.y += y + self.gameMap[self.x][self.y] = self + except: + pass \ No newline at end of file diff --git a/player.py b/player.py new file mode 100644 index 0000000..986c7e4 --- /dev/null +++ b/player.py @@ -0,0 +1,47 @@ +class Player: + def __init__(self, x, y, sprite, keys, gameMap): + self.x = x + self.y = y + self.sprite = sprite + self.gameMap = gameMap + commands = { + "n": lambda: self.move(0,-1), + "ne": lambda: self.move(1,-1), + "e": lambda: self.move(1,0), + "se": lambda: self.move(1,1), + "s": lambda: self.move(0,1), + "sw": lambda: self.move(-1,1), + "w": lambda: self.move(-1,0), + "nw": lambda: self.move(-1,-1), + } + self.commands = [] + for key in keys: + self.commands.append([key[0], commands[key[1]], 0, 0]) + + def useKeys(self, keys): + try: + for command in self.commands: + if keys[command[0]]: + if command[2] == 0 or (command[2] > 10 and command[3] > 2): + command[1]() + command[3] = 0 + command[2] += 1 + command[3] += 1 + else: + command[2] = 0 + command[3] = 0 + except: + pass + + def move(self, x, y, caller=False): + try: + if isinstance(caller, Player): + raise Exception("Cannot push other players.") + if self.gameMap[self.x + x][self.y + y]: + self.gameMap[self.x + x][self.y + y].move(x, y, caller=self) + self.gameMap[self.x][self.y] = 0 + self.x += x + self.y += y + self.gameMap[self.x][self.y] = self + except Exception as error: + raise error \ No newline at end of file