2023-05-18 03:48:39 +00:00
|
|
|
from profilehooks import profile
|
|
|
|
|
2023-05-17 06:29:36 +00:00
|
|
|
import pygame
|
|
|
|
import sys
|
|
|
|
import random
|
2023-05-17 12:42:21 +00:00
|
|
|
import uuid
|
2023-05-17 06:29:36 +00:00
|
|
|
|
2023-05-17 13:05:04 +00:00
|
|
|
from globals import *
|
2023-05-17 12:09:48 +00:00
|
|
|
import mapgen
|
2023-05-17 11:04:10 +00:00
|
|
|
from player import *
|
2023-05-17 11:25:07 +00:00
|
|
|
from blocks import *
|
2023-05-17 11:52:05 +00:00
|
|
|
from enemies import *
|
2023-05-17 11:04:10 +00:00
|
|
|
|
2023-05-18 03:48:39 +00:00
|
|
|
@profile
|
|
|
|
def main():
|
|
|
|
|
|
|
|
pygame.init()
|
|
|
|
clock = pygame.time.Clock()
|
|
|
|
|
|
|
|
screen = pygame.display.set_mode((screen_width,screen_height))
|
|
|
|
pygame.display.set_caption('Arctic Masher')
|
|
|
|
|
|
|
|
players["1"] = (Player(
|
|
|
|
"1",
|
|
|
|
5,
|
|
|
|
5,
|
|
|
|
red,
|
|
|
|
[
|
|
|
|
(pygame.K_w, "n"),
|
|
|
|
(pygame.K_e, "ne"),
|
|
|
|
(pygame.K_d, "e"),
|
|
|
|
(pygame.K_c, "se"),
|
|
|
|
(pygame.K_x, "s"),
|
|
|
|
(pygame.K_z, "sw"),
|
|
|
|
(pygame.K_a, "w"),
|
|
|
|
(pygame.K_q, "nw"),
|
|
|
|
(pygame.K_s, "p"),
|
|
|
|
],
|
|
|
|
))
|
|
|
|
players["2"] = (Player(
|
|
|
|
"2",
|
|
|
|
3,
|
|
|
|
3,
|
|
|
|
green,
|
|
|
|
[
|
|
|
|
(pygame.K_KP_8, "n"),
|
|
|
|
(pygame.K_KP_9, "ne"),
|
|
|
|
(pygame.K_KP_6, "e"),
|
|
|
|
(pygame.K_KP_3, "se"),
|
|
|
|
(pygame.K_KP_2, "s"),
|
|
|
|
(pygame.K_KP_1, "sw"),
|
|
|
|
(pygame.K_KP_4, "w"),
|
|
|
|
(pygame.K_KP_7, "nw"),
|
|
|
|
(pygame.K_KP_5, "p"),
|
|
|
|
],
|
|
|
|
))
|
|
|
|
players["3"] = (Player(
|
|
|
|
"3",
|
|
|
|
5,
|
|
|
|
5,
|
|
|
|
red,
|
|
|
|
[
|
|
|
|
(pygame.K_y, "n"),
|
|
|
|
(pygame.K_u, "ne"),
|
|
|
|
(pygame.K_j, "e"),
|
|
|
|
(pygame.K_m, "se"),
|
|
|
|
(pygame.K_n, "s"),
|
|
|
|
(pygame.K_b, "sw"),
|
|
|
|
(pygame.K_g, "w"),
|
|
|
|
(pygame.K_t, "nw"),
|
|
|
|
(pygame.K_h, "p"),
|
|
|
|
],
|
|
|
|
))
|
|
|
|
|
|
|
|
mapgen.generateMap()
|
|
|
|
|
|
|
|
sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha()
|
|
|
|
|
|
|
|
def get_image(sheet, x, y, width, height, scale, colour):
|
|
|
|
image = pygame.Surface((width, height)).convert_alpha()
|
|
|
|
image.blit(sheet, (0, 0), (x, y, width, height))
|
|
|
|
image = pygame.transform.scale(image, (width * scale, height * scale))
|
|
|
|
image.set_colorkey(colour)
|
|
|
|
|
|
|
|
return image
|
|
|
|
frame_0 = get_image(sprite_sheet_image, 0, 0, 32, 32, (tile-2)/32, black)
|
|
|
|
frame_4 = get_image(sprite_sheet_image, 32, 0, 32, 32, (tile-2)/32, black)
|
|
|
|
|
|
|
|
game_font = pygame.font.Font("freesansbold.ttf",32)
|
|
|
|
|
|
|
|
while True:
|
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
pygame.quit()
|
|
|
|
sys.exit()
|
|
|
|
|
|
|
|
keys = pygame.key.get_pressed()
|
|
|
|
|
|
|
|
for id, player in players.items():
|
|
|
|
player.useKeys(keys)
|
|
|
|
|
|
|
|
for id, enemy in enemies.items():
|
|
|
|
enemy.runAI()
|
|
|
|
|
|
|
|
# Rendering
|
|
|
|
screen.fill(bg_color)
|
|
|
|
for column in gameMap:
|
|
|
|
for spot in column:
|
|
|
|
if not spot:
|
|
|
|
continue
|
|
|
|
elif isinstance(spot, Block):
|
|
|
|
pygame.draw.rect(screen, blue, spot.sprite)
|
|
|
|
elif isinstance(spot, Enemy):
|
|
|
|
screen.blit(frame_4, ((tile*spot.x)+2, (tile*spot.y)+2))
|
|
|
|
elif isinstance(spot, Player):
|
|
|
|
screen.blit(frame_0, ((tile*spot.x)+2, (tile*spot.y)+2))
|
|
|
|
|
|
|
|
pygame.display.flip()
|
|
|
|
clock.tick(60)
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
main()
|