forked from Shiloh/githaven
bb0ff77e46
The recovery, API, Web and package frameworks all create their own HTML Renderers. This increases the memory requirements of Gitea unnecessarily with duplicate templates being kept in memory. Further the reloading framework in dev mode for these involves locking and recompiling all of the templates on each load. This will potentially hide concurrency issues and it is inefficient. This PR stores the templates renderer in the context and stores this context in the NormalRoutes, it then creates a fsnotify.Watcher framework to watch files. The watching framework is then extended to the mailer templates which were previously not being reloaded in dev. Then the locales are simplified to a similar structure. Fix #20210 Fix #20211 Fix #20217 Signed-off-by: Andrew Thornton <art27@cantab.net>
162 lines
4.1 KiB
Go
162 lines
4.1 KiB
Go
// Copyright 2022 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package i18n
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import (
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"fmt"
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"code.gitea.io/gitea/modules/log"
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"gopkg.in/ini.v1"
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)
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// This file implements the static LocaleStore that will not watch for changes
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type locale struct {
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store *localeStore
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langName string
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idxToMsgMap map[int]string // the map idx is generated by store's trKeyToIdxMap
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}
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type localeStore struct {
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// After initializing has finished, these fields are read-only.
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langNames []string
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langDescs []string
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localeMap map[string]*locale
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trKeyToIdxMap map[string]int
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defaultLang string
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}
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// NewLocaleStore creates a static locale store
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func NewLocaleStore() LocaleStore {
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return &localeStore{localeMap: make(map[string]*locale), trKeyToIdxMap: make(map[string]int)}
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}
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// AddLocaleByIni adds locale by ini into the store
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// if source is a string, then the file is loaded
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// if source is a []byte, then the content is used
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func (store *localeStore) AddLocaleByIni(langName, langDesc string, source interface{}) error {
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if _, ok := store.localeMap[langName]; ok {
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return ErrLocaleAlreadyExist
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}
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store.langNames = append(store.langNames, langName)
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store.langDescs = append(store.langDescs, langDesc)
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l := &locale{store: store, langName: langName, idxToMsgMap: make(map[int]string)}
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store.localeMap[l.langName] = l
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iniFile, err := ini.LoadSources(ini.LoadOptions{
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IgnoreInlineComment: true,
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UnescapeValueCommentSymbols: true,
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}, source)
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if err != nil {
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return fmt.Errorf("unable to load ini: %w", err)
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}
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iniFile.BlockMode = false
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for _, section := range iniFile.Sections() {
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for _, key := range section.Keys() {
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var trKey string
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if section.Name() == "" || section.Name() == "DEFAULT" {
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trKey = key.Name()
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} else {
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trKey = section.Name() + "." + key.Name()
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}
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idx, ok := store.trKeyToIdxMap[trKey]
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if !ok {
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idx = len(store.trKeyToIdxMap)
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store.trKeyToIdxMap[trKey] = idx
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}
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l.idxToMsgMap[idx] = key.Value()
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}
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}
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iniFile = nil
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return nil
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}
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func (store *localeStore) HasLang(langName string) bool {
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_, ok := store.localeMap[langName]
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return ok
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}
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func (store *localeStore) ListLangNameDesc() (names, desc []string) {
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return store.langNames, store.langDescs
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}
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// SetDefaultLang sets default language as a fallback
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func (store *localeStore) SetDefaultLang(lang string) {
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store.defaultLang = lang
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}
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// Tr translates content to target language. fall back to default language.
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func (store *localeStore) Tr(lang, trKey string, trArgs ...interface{}) string {
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l, _ := store.Locale(lang)
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return l.Tr(trKey, trArgs...)
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}
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// Has returns whether the given language has a translation for the provided key
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func (store *localeStore) Has(lang, trKey string) bool {
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l, _ := store.Locale(lang)
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return l.Has(trKey)
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}
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// Locale returns the locale for the lang or the default language
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func (store *localeStore) Locale(lang string) (Locale, bool) {
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l, found := store.localeMap[lang]
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if !found {
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var ok bool
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l, ok = store.localeMap[store.defaultLang]
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if !ok {
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// no default - return an empty locale
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l = &locale{store: store, idxToMsgMap: make(map[int]string)}
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}
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}
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return l, found
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}
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// Close implements io.Closer
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func (store *localeStore) Close() error {
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return nil
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}
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// Tr translates content to locale language. fall back to default language.
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func (l *locale) Tr(trKey string, trArgs ...interface{}) string {
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format := trKey
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idx, ok := l.store.trKeyToIdxMap[trKey]
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if ok {
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if msg, ok := l.idxToMsgMap[idx]; ok {
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format = msg // use the found translation
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} else if def, ok := l.store.localeMap[l.store.defaultLang]; ok {
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// try to use default locale's translation
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if msg, ok := def.idxToMsgMap[idx]; ok {
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format = msg
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}
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}
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}
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msg, err := Format(format, trArgs...)
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if err != nil {
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log.Error("Error whilst formatting %q in %s: %v", trKey, l.langName, err)
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}
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return msg
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}
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// Has returns whether a key is present in this locale or not
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func (l *locale) Has(trKey string) bool {
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idx, ok := l.store.trKeyToIdxMap[trKey]
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if !ok {
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return false
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}
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_, ok = l.idxToMsgMap[idx]
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return ok
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}
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