forked from Shiloh/githaven
ad2642a8aa
* Implementation for calculating language statistics Impement saving code language statistics to database Implement rendering langauge stats Add primary laguage to show in repository list Implement repository stats indexer queue Add indexer test Refactor to use queue module * Do not timeout for queues
473 lines
14 KiB
Go
473 lines
14 KiB
Go
package enry
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import (
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"bufio"
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"bytes"
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"path/filepath"
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"strings"
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"github.com/src-d/enry/v2/data"
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"github.com/src-d/enry/v2/regex"
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)
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// OtherLanguage is used as a zero value when a function can not return a specific language.
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const OtherLanguage = ""
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// Strategy type fix the signature for the functions that can be used as a strategy.
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type Strategy func(filename string, content []byte, candidates []string) (languages []string)
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// DefaultStrategies is a sequence of strategies used by GetLanguage to detect languages.
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var DefaultStrategies = []Strategy{
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GetLanguagesByModeline,
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GetLanguagesByFilename,
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GetLanguagesByShebang,
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GetLanguagesByExtension,
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GetLanguagesByContent,
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GetLanguagesByClassifier,
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}
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// DefaultClassifier is a Naive Bayes classifier trained on Linguist samples.
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var DefaultClassifier Classifier = &classifier{
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languagesLogProbabilities: data.LanguagesLogProbabilities,
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tokensLogProbabilities: data.TokensLogProbabilities,
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tokensTotal: data.TokensTotal,
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}
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// GetLanguage applies a sequence of strategies based on the given filename and content
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// to find out the most probably language to return.
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func GetLanguage(filename string, content []byte) (language string) {
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languages := GetLanguages(filename, content)
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return firstLanguage(languages)
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}
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func firstLanguage(languages []string) string {
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for _, l := range languages {
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if l != "" {
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return l
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}
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}
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return OtherLanguage
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}
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// GetLanguageByModeline returns detected language. If there are more than one possibles languages
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// it returns the first language by alphabetically order and safe to false.
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func GetLanguageByModeline(content []byte) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByModeline, "", content, nil)
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}
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// GetLanguageByEmacsModeline returns detected language. If there are more than one possibles languages
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// it returns the first language by alphabetically order and safe to false.
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func GetLanguageByEmacsModeline(content []byte) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByEmacsModeline, "", content, nil)
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}
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// GetLanguageByVimModeline returns detected language. If there are more than one possibles languages
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// it returns the first language by alphabetically order and safe to false.
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func GetLanguageByVimModeline(content []byte) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByVimModeline, "", content, nil)
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}
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// GetLanguageByFilename returns detected language. If there are more than one possibles languages
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// it returns the first language by alphabetically order and safe to false.
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func GetLanguageByFilename(filename string) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByFilename, filename, nil, nil)
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}
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// GetLanguageByShebang returns detected language. If there are more than one possibles languages
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// it returns the first language by alphabetically order and safe to false.
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func GetLanguageByShebang(content []byte) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByShebang, "", content, nil)
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}
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// GetLanguageByExtension returns detected language. If there are more than one possibles languages
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// it returns the first language by alphabetically order and safe to false.
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func GetLanguageByExtension(filename string) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByExtension, filename, nil, nil)
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}
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// GetLanguageByContent returns detected language. If there are more than one possibles languages
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// it returns the first language by alphabetically order and safe to false.
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func GetLanguageByContent(filename string, content []byte) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByContent, filename, content, nil)
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}
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// GetLanguageByClassifier returns the most probably language detected for the given content. It uses
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// DefaultClassifier, if no candidates are provided it returns OtherLanguage.
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func GetLanguageByClassifier(content []byte, candidates []string) (language string, safe bool) {
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return getLanguageByStrategy(GetLanguagesByClassifier, "", content, candidates)
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}
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func getLanguageByStrategy(strategy Strategy, filename string, content []byte, candidates []string) (string, bool) {
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languages := strategy(filename, content, candidates)
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return getFirstLanguageAndSafe(languages)
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}
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func getFirstLanguageAndSafe(languages []string) (language string, safe bool) {
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language = firstLanguage(languages)
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safe = len(languages) == 1
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return
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}
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// GetLanguageBySpecificClassifier returns the most probably language for the given content using
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// classifier to detect language.
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func GetLanguageBySpecificClassifier(content []byte, candidates []string, classifier Classifier) (language string, safe bool) {
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languages := GetLanguagesBySpecificClassifier(content, candidates, classifier)
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return getFirstLanguageAndSafe(languages)
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}
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// GetLanguages applies a sequence of strategies based on the given filename and content
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// to find out the most probably languages to return.
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// At least one of arguments should be set. If content is missing, language detection will be based on the filename.
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// The function won't read the file, given an empty content.
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func GetLanguages(filename string, content []byte) []string {
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if IsBinary(content) {
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return nil
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}
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var languages []string
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candidates := []string{}
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for _, strategy := range DefaultStrategies {
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languages = strategy(filename, content, candidates)
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if len(languages) == 1 {
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return languages
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}
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if len(languages) > 0 {
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candidates = append(candidates, languages...)
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}
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}
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return languages
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}
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// GetLanguagesByModeline returns a slice of possible languages for the given content.
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// It complies with the signature to be a Strategy type.
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func GetLanguagesByModeline(_ string, content []byte, candidates []string) []string {
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headFoot := getHeaderAndFooter(content)
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var languages []string
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for _, getLang := range modelinesFunc {
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languages = getLang("", headFoot, candidates)
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if len(languages) > 0 {
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break
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}
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}
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return languages
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}
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var modelinesFunc = []Strategy{
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GetLanguagesByEmacsModeline,
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GetLanguagesByVimModeline,
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}
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func getHeaderAndFooter(content []byte) []byte {
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const searchScope = 5
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if len(content) == 0 {
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return content
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}
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if bytes.Count(content, []byte("\n")) < 2*searchScope {
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return content
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}
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header := headScope(content, searchScope)
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footer := footScope(content, searchScope)
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headerAndFooter := make([]byte, 0, len(content[:header])+len(content[footer:]))
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headerAndFooter = append(headerAndFooter, content[:header]...)
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headerAndFooter = append(headerAndFooter, content[footer:]...)
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return headerAndFooter
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}
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func headScope(content []byte, scope int) (index int) {
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for i := 0; i < scope; i++ {
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eol := bytes.IndexAny(content, "\n")
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content = content[eol+1:]
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index += eol
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}
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return index + scope - 1
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}
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func footScope(content []byte, scope int) (index int) {
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for i := 0; i < scope; i++ {
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index = bytes.LastIndexAny(content, "\n")
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content = content[:index]
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}
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return index + 1
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}
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var (
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reEmacsModeline = regex.MustCompile(`.*-\*-\s*(.+?)\s*-\*-.*(?m:$)`)
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reEmacsLang = regex.MustCompile(`.*(?i:mode)\s*:\s*([^\s;]+)\s*;*.*`)
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reVimModeline = regex.MustCompile(`(?:(?m:\s|^)vi(?:m[<=>]?\d+|m)?|[\t\x20]*ex)\s*[:]\s*(.*)(?m:$)`)
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reVimLang = regex.MustCompile(`(?i:filetype|ft|syntax)\s*=(\w+)(?:\s|:|$)`)
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)
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// GetLanguagesByEmacsModeline returns a slice of possible languages for the given content.
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// It complies with the signature to be a Strategy type.
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func GetLanguagesByEmacsModeline(_ string, content []byte, _ []string) []string {
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matched := reEmacsModeline.FindAllSubmatch(content, -1)
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if matched == nil {
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return nil
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}
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// only take the last matched line, discard previous lines
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lastLineMatched := matched[len(matched)-1][1]
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matchedAlias := reEmacsLang.FindSubmatch(lastLineMatched)
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var alias string
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if matchedAlias != nil {
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alias = string(matchedAlias[1])
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} else {
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alias = string(lastLineMatched)
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}
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language, ok := GetLanguageByAlias(alias)
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if !ok {
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return nil
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}
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return []string{language}
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}
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// GetLanguagesByVimModeline returns a slice of possible languages for the given content.
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// It complies with the signature to be a Strategy type.
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func GetLanguagesByVimModeline(_ string, content []byte, _ []string) []string {
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matched := reVimModeline.FindAllSubmatch(content, -1)
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if matched == nil {
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return nil
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}
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// only take the last matched line, discard previous lines
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lastLineMatched := matched[len(matched)-1][1]
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matchedAlias := reVimLang.FindAllSubmatch(lastLineMatched, -1)
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if matchedAlias == nil {
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return nil
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}
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alias := string(matchedAlias[0][1])
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if len(matchedAlias) > 1 {
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// cases:
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// matchedAlias = [["syntax=ruby " "ruby"] ["ft=python " "python"] ["filetype=perl " "perl"]] returns OtherLanguage;
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// matchedAlias = [["syntax=python " "python"] ["ft=python " "python"] ["filetype=python " "python"]] returns "Python";
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for _, match := range matchedAlias {
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otherAlias := string(match[1])
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if otherAlias != alias {
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return nil
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}
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}
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}
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language, ok := GetLanguageByAlias(alias)
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if !ok {
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return nil
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}
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return []string{language}
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}
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// GetLanguagesByFilename returns a slice of possible languages for the given filename.
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// It complies with the signature to be a Strategy type.
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func GetLanguagesByFilename(filename string, _ []byte, _ []string) []string {
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if filename == "" {
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return nil
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}
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return data.LanguagesByFilename[filepath.Base(filename)]
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}
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// GetLanguagesByShebang returns a slice of possible languages for the given content.
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// It complies with the signature to be a Strategy type.
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func GetLanguagesByShebang(_ string, content []byte, _ []string) (languages []string) {
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interpreter := getInterpreter(content)
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return data.LanguagesByInterpreter[interpreter]
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}
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var (
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shebangExecHack = regex.MustCompile(`exec (\w+).+\$0.+\$@`)
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pythonVersion = regex.MustCompile(`python\d\.\d+`)
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)
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func getInterpreter(data []byte) (interpreter string) {
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line := getFirstLine(data)
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if !hasShebang(line) {
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return ""
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}
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// skip shebang
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line = bytes.TrimSpace(line[2:])
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splitted := bytes.Fields(line)
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if len(splitted) == 0 {
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return ""
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}
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if bytes.Contains(splitted[0], []byte("env")) {
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if len(splitted) > 1 {
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interpreter = string(splitted[1])
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}
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} else {
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splittedPath := bytes.Split(splitted[0], []byte{'/'})
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interpreter = string(splittedPath[len(splittedPath)-1])
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}
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if interpreter == "sh" {
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interpreter = lookForMultilineExec(data)
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}
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if pythonVersion.MatchString(interpreter) {
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interpreter = interpreter[:strings.Index(interpreter, `.`)]
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}
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// If osascript is called with argument -l it could be different language so do not relay on it
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// To match linguist behaviour, see ref https://github.com/github/linguist/blob/d95bae794576ab0ef2fcb41a39eb61ea5302c5b5/lib/linguist/shebang.rb#L63
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if interpreter == "osascript" && bytes.Contains(line, []byte("-l")) {
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interpreter = ""
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}
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return
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}
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func getFirstLine(data []byte) []byte {
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buf := bufio.NewScanner(bytes.NewReader(data))
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buf.Scan()
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line := buf.Bytes()
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if err := buf.Err(); err != nil {
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return nil
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}
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return line
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}
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func hasShebang(line []byte) bool {
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const shebang = `#!`
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prefix := []byte(shebang)
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return bytes.HasPrefix(line, prefix)
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}
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func lookForMultilineExec(data []byte) string {
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const magicNumOfLines = 5
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interpreter := "sh"
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buf := bufio.NewScanner(bytes.NewReader(data))
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for i := 0; i < magicNumOfLines && buf.Scan(); i++ {
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line := buf.Bytes()
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if shebangExecHack.Match(line) {
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interpreter = shebangExecHack.FindStringSubmatch(string(line))[1]
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break
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}
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}
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if err := buf.Err(); err != nil {
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return interpreter
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}
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return interpreter
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}
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// GetLanguagesByExtension returns a slice of possible languages for the given filename.
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// It complies with the signature to be a Strategy type.
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func GetLanguagesByExtension(filename string, _ []byte, _ []string) []string {
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if !strings.Contains(filename, ".") {
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return nil
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}
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filename = strings.ToLower(filename)
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dots := getDotIndexes(filename)
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for _, dot := range dots {
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ext := filename[dot:]
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languages, ok := data.LanguagesByExtension[ext]
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if ok {
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return languages
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}
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}
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return nil
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}
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func getDotIndexes(filename string) []int {
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dots := make([]int, 0, 2)
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for i, letter := range filename {
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if letter == rune('.') {
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dots = append(dots, i)
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}
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}
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return dots
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}
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// GetLanguagesByContent returns a slice of languages for the given content.
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// It is a Strategy that uses content-based regexp heuristics and a filename extension.
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func GetLanguagesByContent(filename string, content []byte, _ []string) []string {
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if filename == "" {
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return nil
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}
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ext := strings.ToLower(filepath.Ext(filename))
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heuristic, ok := data.ContentHeuristics[ext]
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if !ok {
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return nil
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}
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return heuristic.Match(content)
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}
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// GetLanguagesByClassifier uses DefaultClassifier as a Classifier and returns a sorted slice of possible languages ordered by
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// decreasing language's probability. If there are not candidates it returns nil. It complies with the signature to be a Strategy type.
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func GetLanguagesByClassifier(filename string, content []byte, candidates []string) (languages []string) {
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if len(candidates) == 0 {
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return nil
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}
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return GetLanguagesBySpecificClassifier(content, candidates, DefaultClassifier)
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}
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// GetLanguagesBySpecificClassifier returns a slice of possible languages. It takes in a Classifier to be used.
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func GetLanguagesBySpecificClassifier(content []byte, candidates []string, classifier Classifier) (languages []string) {
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mapCandidates := make(map[string]float64)
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for _, candidate := range candidates {
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mapCandidates[candidate]++
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}
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return classifier.Classify(content, mapCandidates)
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}
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// GetLanguageExtensions returns the different extensions being used by the language.
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func GetLanguageExtensions(language string) []string {
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return data.ExtensionsByLanguage[language]
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}
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// Type represent language's type. Either data, programming, markup, prose, or unknown.
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type Type int
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// Type's values.
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const (
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Unknown Type = iota
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Data
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Programming
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Markup
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Prose
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)
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// GetLanguageType returns the type of the given language.
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func GetLanguageType(language string) (langType Type) {
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intType, ok := data.LanguagesType[language]
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langType = Type(intType)
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if !ok {
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langType = Unknown
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}
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return langType
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}
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// GetLanguageByAlias returns either the language related to the given alias and ok set to true
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// or Otherlanguage and ok set to false if the alias is not recognized.
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func GetLanguageByAlias(alias string) (lang string, ok bool) {
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lang, ok = data.LanguageByAlias(alias)
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if !ok {
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lang = OtherLanguage
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}
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return
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}
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