forked from Shiloh/githaven
149 lines
4.1 KiB
Go
149 lines
4.1 KiB
Go
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// Copyright 2012-present Oliver Eilhard. All rights reserved.
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// Use of this source code is governed by a MIT-license.
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// See http://olivere.mit-license.org/license.txt for details.
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package elastic
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import (
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"math"
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"math/rand"
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"sync"
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"time"
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)
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// BackoffFunc specifies the signature of a function that returns the
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// time to wait before the next call to a resource. To stop retrying
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// return false in the 2nd return value.
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type BackoffFunc func(retry int) (time.Duration, bool)
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// Backoff allows callers to implement their own Backoff strategy.
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type Backoff interface {
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// Next implements a BackoffFunc.
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Next(retry int) (time.Duration, bool)
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}
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// -- ZeroBackoff --
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// ZeroBackoff is a fixed backoff policy whose backoff time is always zero,
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// meaning that the operation is retried immediately without waiting,
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// indefinitely.
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type ZeroBackoff struct{}
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// Next implements BackoffFunc for ZeroBackoff.
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func (b ZeroBackoff) Next(retry int) (time.Duration, bool) {
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return 0, true
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}
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// -- StopBackoff --
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// StopBackoff is a fixed backoff policy that always returns false for
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// Next(), meaning that the operation should never be retried.
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type StopBackoff struct{}
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// Next implements BackoffFunc for StopBackoff.
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func (b StopBackoff) Next(retry int) (time.Duration, bool) {
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return 0, false
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}
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// -- ConstantBackoff --
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// ConstantBackoff is a backoff policy that always returns the same delay.
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type ConstantBackoff struct {
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interval time.Duration
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}
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// NewConstantBackoff returns a new ConstantBackoff.
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func NewConstantBackoff(interval time.Duration) *ConstantBackoff {
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return &ConstantBackoff{interval: interval}
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}
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// Next implements BackoffFunc for ConstantBackoff.
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func (b *ConstantBackoff) Next(retry int) (time.Duration, bool) {
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return b.interval, true
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}
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// -- Exponential --
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// ExponentialBackoff implements the simple exponential backoff described by
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// Douglas Thain at http://dthain.blogspot.de/2009/02/exponential-backoff-in-distributed.html.
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type ExponentialBackoff struct {
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t float64 // initial timeout (in msec)
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f float64 // exponential factor (e.g. 2)
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m float64 // maximum timeout (in msec)
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}
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// NewExponentialBackoff returns a ExponentialBackoff backoff policy.
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// Use initialTimeout to set the first/minimal interval
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// and maxTimeout to set the maximum wait interval.
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func NewExponentialBackoff(initialTimeout, maxTimeout time.Duration) *ExponentialBackoff {
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return &ExponentialBackoff{
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t: float64(int64(initialTimeout / time.Millisecond)),
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f: 2.0,
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m: float64(int64(maxTimeout / time.Millisecond)),
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}
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}
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// Next implements BackoffFunc for ExponentialBackoff.
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func (b *ExponentialBackoff) Next(retry int) (time.Duration, bool) {
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r := 1.0 + rand.Float64() // random number in [1..2]
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m := math.Min(r*b.t*math.Pow(b.f, float64(retry)), b.m)
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if m >= b.m {
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return 0, false
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}
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d := time.Duration(int64(m)) * time.Millisecond
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return d, true
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}
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// -- Simple Backoff --
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// SimpleBackoff takes a list of fixed values for backoff intervals.
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// Each call to Next returns the next value from that fixed list.
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// After each value is returned, subsequent calls to Next will only return
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// the last element. The values are optionally "jittered" (off by default).
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type SimpleBackoff struct {
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sync.Mutex
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ticks []int
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jitter bool
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}
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// NewSimpleBackoff creates a SimpleBackoff algorithm with the specified
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// list of fixed intervals in milliseconds.
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func NewSimpleBackoff(ticks ...int) *SimpleBackoff {
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return &SimpleBackoff{
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ticks: ticks,
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jitter: false,
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}
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}
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// Jitter enables or disables jittering values.
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func (b *SimpleBackoff) Jitter(flag bool) *SimpleBackoff {
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b.Lock()
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b.jitter = flag
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b.Unlock()
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return b
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}
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// jitter randomizes the interval to return a value of [0.5*millis .. 1.5*millis].
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func jitter(millis int) int {
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if millis <= 0 {
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return 0
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}
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return millis/2 + rand.Intn(millis)
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}
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// Next implements BackoffFunc for SimpleBackoff.
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func (b *SimpleBackoff) Next(retry int) (time.Duration, bool) {
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b.Lock()
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defer b.Unlock()
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if retry >= len(b.ticks) {
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return 0, false
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}
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ms := b.ticks[retry]
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if b.jitter {
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ms = jitter(ms)
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}
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return time.Duration(ms) * time.Millisecond, true
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}
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