user()->currentTeam()->id;
return [
"echo-private:team.{$teamId},ApplicationStatusChanged" => 'loadData',
];
}
public function mount()
{
$this->loadData();
}
public function loadData()
{
$all_networks = collect([]);
$all_networks = $all_networks->push($this->resource->destination);
$all_networks = $all_networks->merge($this->resource->additional_networks);
$this->networks = Server::isUsable()->get()->map(function ($server) {
return $server->standaloneDockers;
})->flatten();
$this->networks = $this->networks->reject(function ($network) use ($all_networks) {
return $all_networks->pluck('id')->contains($network->id);
});
$this->networks = $this->networks->reject(function ($network) {
return $this->resource->destination->server->id == $network->server->id;
});
if ($this->resource?->additional_servers?->count() > 0) {
$this->networks = $this->networks->reject(function ($network) {
return $this->resource->additional_servers->pluck('id')->contains($network->server->id);
});
}
}
public function stop(int $server_id)
{
$server = Server::find($server_id);
StopApplicationOneServer::run($this->resource, $server);
$this->refreshServers();
}
public function redeploy(int $network_id, int $server_id)
{
if ($this->resource->additional_servers->count() > 0 && str($this->resource->docker_registry_image_name)->isEmpty()) {
$this->dispatch('error', 'Failed to deploy.', 'Before deploying to multiple servers, you must first set a Docker image in the General tab.
More information here: documentation');
return;
}
$deployment_uuid = new Cuid2(7);
$server = Server::find($server_id);
$destination = StandaloneDocker::find($network_id);
queue_application_deployment(
deployment_uuid: $deployment_uuid,
application: $this->resource,
server: $server,
destination: $destination,
only_this_server: true,
no_questions_asked: true,
);
return redirect()->route('project.application.deployment.show', [
'project_uuid' => data_get($this->resource, 'environment.project.uuid'),
'application_uuid' => data_get($this->resource, 'uuid'),
'deployment_uuid' => $deployment_uuid,
'environment_name' => data_get($this->resource, 'environment.name'),
]);
}
public function promote(int $network_id, int $server_id)
{
$main_destination = $this->resource->destination;
$this->resource->update([
'destination_id' => $network_id,
'destination_type' => StandaloneDocker::class,
]);
$this->resource->additional_networks()->detach($network_id, ['server_id' => $server_id]);
$this->resource->additional_networks()->attach($main_destination->id, ['server_id' => $main_destination->server->id]);
$this->refreshServers();
}
public function refreshServers()
{
GetContainersStatus::run($this->resource->destination->server);
// ContainerStatusJob::dispatchSync($this->resource->destination->server);
$this->loadData();
$this->dispatch('refresh');
ApplicationStatusChanged::dispatch(data_get($this->resource, 'environment.project.team.id'));
}
public function addServer(int $network_id, int $server_id)
{
$this->resource->additional_networks()->attach($network_id, ['server_id' => $server_id]);
$this->loadData();
ApplicationStatusChanged::dispatch(data_get($this->resource, 'environment.project.team.id'));
}
public function removeServer(int $network_id, int $server_id)
{
if ($this->resource->destination->server->id == $server_id && $this->resource->destination->id == $network_id) {
$this->dispatch('error', 'You cannot remove this destination server.', 'You are trying to remove the main server.');
return;
}
$server = Server::find($server_id);
StopApplicationOneServer::run($this->resource, $server);
$this->resource->additional_networks()->detach($network_id, ['server_id' => $server_id]);
$this->loadData();
ApplicationStatusChanged::dispatch(data_get($this->resource, 'environment.project.team.id'));
}
}