user()->currentTeam()->id; return [ "echo-private:team.{$teamId},ApplicationStatusChanged" => 'loadData', ]; } public function mount() { $this->loadData(); } public function loadData() { $all_networks = collect([]); $all_networks = $all_networks->push($this->resource->destination); $all_networks = $all_networks->merge($this->resource->additional_networks); $this->networks = Server::isUsable()->get()->map(function ($server) { return $server->standaloneDockers; })->flatten(); $this->networks = $this->networks->reject(function ($network) use ($all_networks) { return $all_networks->pluck('id')->contains($network->id); }); $this->networks = $this->networks->reject(function ($network) { return $this->resource->destination->server->id == $network->server->id; }); if ($this->resource?->additional_servers?->count() > 0) { $this->networks = $this->networks->reject(function ($network) { return $this->resource->additional_servers->pluck('id')->contains($network->server->id); }); } } public function stop(int $server_id) { $server = Server::find($server_id); StopApplicationOneServer::run($this->resource, $server); $this->refreshServers(); } public function redeploy(int $network_id, int $server_id) { if ($this->resource->additional_servers->count() > 0 && str($this->resource->docker_registry_image_name)->isEmpty()) { $this->dispatch('error', 'Failed to deploy.', 'Before deploying to multiple servers, you must first set a Docker image in the General tab.
More information here: documentation'); return; } $deployment_uuid = new Cuid2(7); $server = Server::find($server_id); $destination = StandaloneDocker::find($network_id); queue_application_deployment( deployment_uuid: $deployment_uuid, application: $this->resource, server: $server, destination: $destination, only_this_server: true, no_questions_asked: true, ); return redirect()->route('project.application.deployment.show', [ 'project_uuid' => data_get($this->resource, 'environment.project.uuid'), 'application_uuid' => data_get($this->resource, 'uuid'), 'deployment_uuid' => $deployment_uuid, 'environment_name' => data_get($this->resource, 'environment.name'), ]); } public function promote(int $network_id, int $server_id) { $main_destination = $this->resource->destination; $this->resource->update([ 'destination_id' => $network_id, 'destination_type' => StandaloneDocker::class, ]); $this->resource->additional_networks()->detach($network_id, ['server_id' => $server_id]); $this->resource->additional_networks()->attach($main_destination->id, ['server_id' => $main_destination->server->id]); $this->refreshServers(); } public function refreshServers() { GetContainersStatus::run($this->resource->destination->server); // ContainerStatusJob::dispatchSync($this->resource->destination->server); $this->loadData(); $this->dispatch('refresh'); ApplicationStatusChanged::dispatch(data_get($this->resource, 'environment.project.team.id')); } public function addServer(int $network_id, int $server_id) { $this->resource->additional_networks()->attach($network_id, ['server_id' => $server_id]); $this->loadData(); ApplicationStatusChanged::dispatch(data_get($this->resource, 'environment.project.team.id')); } public function removeServer(int $network_id, int $server_id) { if ($this->resource->destination->server->id == $server_id && $this->resource->destination->id == $network_id) { $this->dispatch('error', 'You cannot remove this destination server.', 'You are trying to remove the main server.'); return; } $server = Server::find($server_id); StopApplicationOneServer::run($this->resource, $server); $this->resource->additional_networks()->detach($network_id, ['server_id' => $server_id]); $this->loadData(); ApplicationStatusChanged::dispatch(data_get($this->resource, 'environment.project.team.id')); } }