24 lines
687 B
Python
24 lines
687 B
Python
import pygame
|
|
import uuid
|
|
|
|
from constants import *
|
|
from player import *
|
|
from blocks import *
|
|
|
|
class Enemy:
|
|
def __init__(self, id, x, y, gameMap):
|
|
self.id = id
|
|
self.x = x
|
|
self.y = y
|
|
self.gameMap = gameMap
|
|
|
|
def die(self):
|
|
pass
|
|
|
|
def pushed(self, x, y, caller, pusher):
|
|
if isinstance(pusher, Player) and isinstance(caller, Block):
|
|
wallCrush = self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0
|
|
if wallCrush or isinstance(self.gameMap[self.x + x][self.y + y], Block):
|
|
self.die()
|
|
return
|
|
raise Exception("Not crushing enemy!") |