102 lines
2.4 KiB
Python
102 lines
2.4 KiB
Python
import pygame
|
|
import sys
|
|
import random
|
|
|
|
pygame.init()
|
|
clock = pygame.time.Clock()
|
|
|
|
bg_color = pygame.Color('cornsilk4')
|
|
red = pygame.Color('brown4')
|
|
blue = pygame.Color('cadetblue3')
|
|
green = pygame.Color('green3')
|
|
|
|
tile = 34
|
|
|
|
screen_width = tile * 50
|
|
screen_height = tile * 40
|
|
|
|
screen = pygame.display.set_mode((screen_width,screen_height))
|
|
pygame.display.set_caption('monster-masher-clone')
|
|
|
|
class Player:
|
|
def __init__(self, x, y, color, keys):
|
|
self.x = x
|
|
self.y = y
|
|
self.color = color
|
|
self.keys = keys
|
|
self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2)
|
|
|
|
def move(self, x, y):
|
|
self.x += x
|
|
self.y += y
|
|
|
|
def keyPress(self, key):
|
|
try:
|
|
command = self.keys[key]
|
|
if command == "n":
|
|
self.move(0,-1)
|
|
if command == "ne":
|
|
self.move(1,-1)
|
|
if command == "e":
|
|
self.move(1,0)
|
|
if command == "se":
|
|
self.move(1,1)
|
|
if command == "s":
|
|
self.move(0,1)
|
|
if command == "sw":
|
|
self.move(-1,1)
|
|
if command == "w":
|
|
self.move(-1,0)
|
|
if command == "nw":
|
|
self.move(-1,-1)
|
|
finally:
|
|
return True
|
|
|
|
players = []
|
|
players.append(Player(25, 20, red, {
|
|
pygame.K_w: "n",
|
|
pygame.K_e: "ne",
|
|
pygame.K_d: "e",
|
|
pygame.K_c: "se",
|
|
pygame.K_x: "s",
|
|
pygame.K_z: "sw",
|
|
pygame.K_a: "w",
|
|
pygame.K_q: "nw"
|
|
}))
|
|
players.append(Player(25, 20, green, {
|
|
pygame.K_KP_8: "n",
|
|
pygame.K_KP_9: "ne",
|
|
pygame.K_KP_6: "e",
|
|
pygame.K_KP_3: "se",
|
|
pygame.K_KP_2: "s",
|
|
pygame.K_KP_1: "sw",
|
|
pygame.K_KP_4: "w",
|
|
pygame.K_KP_7: "nw"
|
|
}))
|
|
|
|
game_font = pygame.font.Font("freesansbold.ttf",32)
|
|
|
|
pygame.key.set_repeat(300, 40)
|
|
|
|
|
|
while True:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
pygame.quit()
|
|
sys.exit()
|
|
|
|
if event.type == pygame.KEYDOWN:
|
|
print(event)
|
|
for player in players:
|
|
player.keyPress(event.key)
|
|
|
|
keys = pygame.key.get_pressed()
|
|
# Rendering
|
|
screen.fill(bg_color)
|
|
for player in players:
|
|
player.sprite.x = (tile*player.x)+2
|
|
player.sprite.y = (tile*player.y)
|
|
pygame.draw.rect(screen, player.color, player.sprite)
|
|
|
|
pygame.display.flip()
|
|
clock.tick(60) |