52 lines
1.7 KiB
Python
52 lines
1.7 KiB
Python
import random
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import uuid
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from globals import *
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from player import *
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from blocks import *
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from enemies import *
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def generateMap():
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gameMap.clear()
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for i in range(tileCountx):
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column = []
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for j in range(tileCounty):
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column.append(False)
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gameMap.append(column)
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for i in range(300):
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try:
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spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
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if gameMap[spot[0]][spot[1]]:
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raise Exception("spot taken!")
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gameMap[spot[0]][spot[1]] = Block(uuid.uuid4(), spot[0], spot[1])
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except Exception as error:
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continue
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for i in range(25):
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for j in range(50):
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try:
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spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
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if gameMap[spot[0]][spot[1]]:
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raise Exception("spot taken!")
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newEnemy = Enemy(uuid.uuid4(), spot[0], spot[1])
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gameMap[spot[0]][spot[1]] = newEnemy
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enemies[newEnemy.id] = newEnemy
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break
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except Exception as error:
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continue
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for id, player in players.items():
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maxTries = 5
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for i in range(maxTries):
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if i == maxTries - 1:
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raise Exception("No spots found for player!")
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try:
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spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)]
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if gameMap[spot[0]][spot[1]]:
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raise Exception("spot taken!")
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gameMap[spot[0]][spot[1]] = player
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player.x = spot[0]
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player.y = spot[1]
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break
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except Exception as error:
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continue |