38 lines
1.2 KiB
Python
38 lines
1.2 KiB
Python
import pygame
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import uuid
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from globals import *
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from enemies import *
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class Block:
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def __init__(self, id, x, y):
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self.id = id
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self.x = x
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self.y = y
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self.BLOCK = True
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self.sprite = pygame.Rect((x*tile) + 2, (y*tile) + 2, tile - 2, tile - 2)
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def pushed(self, x, y, caller, pusher):
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if self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0:
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raise Exception("Cannot push off edge!")
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if gameMap[self.x + x][self.y + y]:
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gameMap[self.x + x][self.y + y].pushed(x, y, self, pusher)
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gameMap[self.x][self.y] = False
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self.x += x
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self.sprite.x = (self.x*tile)+2
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self.y += y
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self.sprite.y = (self.y*tile)+2
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gameMap[self.x][self.y] = self
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def pulled(self, x, y):
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for i in range(-1,2):
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for j in range(-1,2):
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if hasattr(gameMap[self.x + i][self.y + j], "ENEMY"):
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raise Exception("Cannot pull a block that is touching an enemy")
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gameMap[self.x][self.y] = False
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self.x += x
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self.sprite.x = (self.x*tile)+2
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self.y += y
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self.sprite.y = (self.y*tile)+2
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gameMap[self.x][self.y] = self |