import pygame import sys import random from constants import * from player import * from blocks import * from enemies import * pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption('Arctic Masher') gameMap = [] for i in range(tileCountx): column = [] for j in range(tileCounty): column.append(False) gameMap.append(column) players = [] players.append(Player( 5, 5, red, [ (pygame.K_w, "n"), (pygame.K_e, "ne"), (pygame.K_d, "e"), (pygame.K_c, "se"), (pygame.K_x, "s"), (pygame.K_z, "sw"), (pygame.K_a, "w"), (pygame.K_q, "nw"), ], gameMap, )) players.append(Player( 3, 3, green, [ (pygame.K_KP_8, "n"), (pygame.K_KP_9, "ne"), (pygame.K_KP_6, "e"), (pygame.K_KP_3, "se"), (pygame.K_KP_2, "s"), (pygame.K_KP_1, "sw"), (pygame.K_KP_4, "w"), (pygame.K_KP_7, "nw"), ], gameMap, )) players.append(Player( 5, 5, red, [ (pygame.K_y, "n"), (pygame.K_u, "ne"), (pygame.K_j, "e"), (pygame.K_m, "se"), (pygame.K_n, "s"), (pygame.K_b, "sw"), (pygame.K_g, "w"), (pygame.K_t, "nw"), ], gameMap, )) for i in range(300): try: spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)] if gameMap[spot[0]][spot[1]]: raise Exception("spot taken!") gameMap[spot[0]][spot[1]] = Block(spot[0], spot[1], gameMap) except Exception as error: print(error) for i in range(15): try: spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)] if gameMap[spot[0]][spot[1]]: raise Exception("spot taken!") gameMap[spot[0]][spot[1]] = Enemy(spot[0], spot[1], gameMap) except Exception as error: print(error) for player in players: for i in range(50): try: spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)] if gameMap[spot[0]][spot[1]]: raise Exception("spot taken!") gameMap[spot[0]][spot[1]] = player player.x = spot[0] player.y = spot[1] break except Exception as error: print(error) if i > 45: pygame.quit() sys.exit() sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha() def get_image(sheet, x, y, width, height, scale, colour): image = pygame.Surface((width, height)).convert_alpha() image.blit(sheet, (0, 0), (x, y, width, height)) image = pygame.transform.scale(image, (width * scale, height * scale)) image.set_colorkey(colour) return image frame_0 = get_image(sprite_sheet_image, 0, 0, 32, 32, (tile-2)/32, black) frame_4 = get_image(sprite_sheet_image, 32, 0, 32, 32, (tile-2)/32, black) game_font = pygame.font.Font("freesansbold.ttf",32) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() keys = pygame.key.get_pressed() for player in players: player.useKeys(keys) # Rendering screen.fill(bg_color) for column in gameMap: for spot in column: if not spot: continue elif isinstance(spot, Block): pygame.draw.rect(screen, blue, spot.sprite) elif isinstance(spot, Enemy): screen.blit(frame_4, ((tile*spot.x)+2, (tile*spot.y)+2)) elif isinstance(spot, Player): screen.blit(frame_0, ((tile*spot.x)+2, (tile*spot.y)+2)) pygame.display.flip() clock.tick(60)