class Block: def __init__(self, x, y, gameMap): self.x = x self.y = y self.gameMap = gameMap def move(self, x, y, caller=False): try: if self.gameMap[self.x + x][self.y + y]: self.gameMap[self.x + x][self.y + y].move(x, y, caller=self) self.gameMap[self.x][self.y] = 0 self.x += x self.y += y self.gameMap[self.x][self.y] = self except: pass