import pygame import sys import random pygame.init() clock = pygame.time.Clock() bg_color = pygame.Color('cornsilk4') red = pygame.Color('brown4') blue = pygame.Color('cadetblue3') green = pygame.Color('green3') black = pygame.Color("black") tile = 70 screen_width = tile * 10 screen_height = tile * 10 screen = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption('Arctic Masher') class Player: def __init__(self, x, y, color, keys): self.x = x self.y = y self.color = color self.keys = keys self.commands = { "n": lambda: self.move(0,-1), "ne": lambda: self.move(1,-1), "e": lambda: self.move(1,0), "se": lambda: self.move(1,1), "s": lambda: self.move(0,1), "sw": lambda: self.move(-1,1), "w": lambda: self.move(-1,0), "nw": lambda: self.move(-1,-1), } def move(self, x, y): self.x += x self.y += y players = [] players.append(Player(3, 3, red, { pygame.K_w: "n", pygame.K_e: "ne", pygame.K_d: "e", pygame.K_c: "se", pygame.K_x: "s", pygame.K_z: "sw", pygame.K_a: "w", pygame.K_q: "nw" })) players.append(Player(2,2, green, { pygame.K_KP_8: "n", pygame.K_KP_9: "ne", pygame.K_KP_6: "e", pygame.K_KP_3: "se", pygame.K_KP_2: "s", pygame.K_KP_1: "sw", pygame.K_KP_4: "w", pygame.K_KP_7: "nw" })) sprite_sheet_image = pygame.image.load('assets/penguin.png').convert_alpha() def get_image(sheet, width, height, scale, colour): image = pygame.Surface((width, height)).convert_alpha() image.blit(sheet, (0, 0), (0, 0, width, height)) image = pygame.transform.scale(image, (width * scale, height * scale)) image.set_colorkey(colour) return image frame_0 = get_image(sprite_sheet_image, 32, 32, (tile-2)/32, black) game_font = pygame.font.Font("freesansbold.ttf",32) pygame.key.set_repeat(300, 40) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: for player in players: try: player.commands[player.keys[event.key]]() except: pass keys = pygame.key.get_pressed() # Rendering screen.fill(bg_color) for player in players: screen.blit(frame_0, ((tile*player.x)+2, (tile*player.y)+2)) pygame.display.flip() clock.tick(60)