import random from constants import * from player import * from blocks import * from enemies import * def generateMap(gameMap, players): for i in range(300): try: spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)] if gameMap[spot[0]][spot[1]]: raise Exception("spot taken!") gameMap[spot[0]][spot[1]] = Block(spot[0], spot[1], gameMap) except Exception as error: continue for i in range(50): for j in range(50): try: spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)] if gameMap[spot[0]][spot[1]]: raise Exception("spot taken!") gameMap[spot[0]][spot[1]] = Enemy(spot[0], spot[1], gameMap) break except Exception as error: continue for player in players: maxTries = 5 for i in range(maxTries): if i == maxTries - 1: raise Exception("No spots found for player!") try: spot = [random.randint(0, tileCountx - 1), random.randint(0, tileCounty - 1)] if gameMap[spot[0]][spot[1]]: raise Exception("spot taken!") gameMap[spot[0]][spot[1]] = player player.x = spot[0] player.y = spot[1] break except Exception as error: continue