diff --git a/enemies.py b/enemies.py index 6933d62..924d74a 100644 --- a/enemies.py +++ b/enemies.py @@ -60,8 +60,8 @@ class Enemy: self.AITime -= 1 if self.AITime < 1: try: - closestPlayer = findClosestPlayer(self.x, self.y) - weightsx = [-closestPlayer["difference"][0], abs(closestPlayer["difference"][1]), closestPlayer["difference"][0]] + diff = findClosestPlayer(self.x, self.y)["difference"] + weightsx = [-diff[0], abs(diff[1]), diff[0]] if weightsx[0] < 0: weightsx[0] = weightsx[2]/6 elif weightsx[2] < 0: @@ -69,7 +69,7 @@ class Enemy: else: weightsx[0] = weightsx[1]/8 weightsx[2] = weightsx[1]/8 - weightsy = [-closestPlayer["difference"][1], abs(closestPlayer["difference"][0]), closestPlayer["difference"][1]] + weightsy = [-diff[1], abs(diff[0]), diff[1]] if weightsy[0] < 0: weightsy[0] = weightsy[2]/6 elif weightsy[2] < 0: @@ -95,22 +95,26 @@ class Smart(Enemy): self.AITime -= 1 if self.AITime < 1: try: - if self.trackedPlayer and self.trackedPlayer.alive: - fastDir = self.trackedPlayer.pathMap[self.x][self.y][2] - # movementx = random.choices([-1, 0, 1], weightsx)[0] - # movementy = random.choices([-1, 0, 1], weightsy)[0] - movementx = fastDir[0] - movementy = fastDir[1] - # self.move(movementx, movementy) + if self.trackingCounter < 1: + self.AITime = random.randint(150, 250) + self.trackingCounter = 9 + self.trackedPlayer = False + elif self.trackedPlayer and self.trackedPlayer["player"].alive: + pathMap = self.trackedPlayer["player"].pathMap + weightsx = [1,1,1] + weightsy = [1,1,1] + if pathMap[self.x][self.y]: + fastDir = pathMap[self.x][self.y][2] + weightsx[1 + fastDir[0]] = 30 + weightsy[1 + fastDir[1]] = 30 + movementx = random.choices([-1, 0, 1], weightsx)[0] + movementy = random.choices([-1, 0, 1], weightsy)[0] + self.move(movementx, movementy) self.trackingCounter -= 1 - if self.trackingCounter < 1: - self.AITime = random.randint(500, 1000) - self.trackedPlayer = False self.AITime = random.randint(10, 15) else: closestPlayer = findClosestPlayer(self.x, self.y) - self.trackedPlayer = closestPlayer["player"] - self.trackingCounter = 8 + self.trackedPlayer = closestPlayer self.AITime = random.randint(10, 15) except Exception as error: - print(error) \ No newline at end of file + pass \ No newline at end of file diff --git a/player.py b/player.py index c066c07..741d6f0 100644 --- a/player.py +++ b/player.py @@ -5,30 +5,34 @@ from globals import * from blocks import * def buildPathMap(x, y): - pathMap = [] - for i in range(tileCountx): - column = [] - for j in range(tileCounty): - column.append(False) - pathMap.append(column) - pathMap[x][y] = (x,y,(0,0)) - currentTiles = [pathMap[x][y]] - newTiles = set() - while True: - for tile in currentTiles: - for i in range(-1,2): - for j in range(-1,2): - newX = tile[0] + i - newY = tile[1] + j - if (i != 0 or j != 0) and not checkOOBounds((newX,newY)) and not pathMap[newX][newY]: - pathMap[newX][newY] = (newX,newY,(-i,-j)) - if not gameMap[newX][newY]: - newTiles.add(pathMap[newX][newY]) - if len(currentTiles) < 1: - break - currentTiles = list(newTiles) + try: + pathMap = [] + for i in range(tileCountx): + column = [] + for j in range(tileCounty): + column.append(False) + pathMap.append(column) + pathMap[x][y] = (x,y,(0,0)) + currentTiles = [pathMap[x][y]] newTiles = set() - return pathMap + while True: + for tile in currentTiles: + for i in range(-1,2): + for j in range(-1,2): + newX = tile[0] + i + newY = tile[1] + j + if (i != 0 or j != 0) and not checkOOBounds((newX,newY)) and not pathMap[newX][newY]: + pathMap[newX][newY] = (newX,newY,(-i,-j)) + if not gameMap[newX][newY]: + newTiles.add(pathMap[newX][newY]) + if len(currentTiles) < 1: + break + currentTiles = list(newTiles) + newTiles = set() + return pathMap + except Exception as error: + print(error) + raise error class Player: def __init__(self, id, x, y, sprite, keys): @@ -70,6 +74,8 @@ class Player: self.pull = True else: self.pull = False + if keys[pygame.K_o]: + print(self.pathMap) for command in self.commands: try: if keys[command[0]]: @@ -100,16 +106,16 @@ class Player: self.x += x self.y += y gameMap[self.x][self.y] = self - for id, player in players.items(): - try: - player.buildOwnPathMap() - except Exception as error: - print(error) try: if pulling: gameMap[self.x - 2*x][self.y - 2*y].pulled(x, y) except: pass + for id, player in players.items(): + try: + player.buildOwnPathMap() + except Exception as error: + print(error) except Exception as error: raise error