Add ai
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43c5e2ae95
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d368885e94
@ -94,6 +94,9 @@ while True:
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for id, player in players.items():
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for id, player in players.items():
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player.useKeys(keys)
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player.useKeys(keys)
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for id, enemy in enemies.items():
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enemy.runAI()
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# Rendering
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# Rendering
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screen.fill(bg_color)
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screen.fill(bg_color)
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for column in gameMap:
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for column in gameMap:
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53
enemies.py
53
enemies.py
@ -1,15 +1,27 @@
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import pygame
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import pygame
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import uuid
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import uuid
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import random
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from globals import *
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from globals import *
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from player import *
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from player import *
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from blocks import *
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from blocks import *
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def findClosestPlayer(x, y):
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closestPlayerPosition = {"difference": (1,1), "distance": 9999}
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for id, player in players.items():
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difference = (player.x - x, player.y - y)
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distance = max(abs(difference[0]), abs(difference[1]))
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if distance > closestPlayerPosition["distance"]:
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continue
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closestPlayerPosition = {"difference": difference, "distance": distance}
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return closestPlayerPosition
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class Enemy:
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class Enemy:
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def __init__(self, id, x, y):
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def __init__(self, id, x, y):
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self.id = id
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self.id = id
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.AITime = random.randint(150, 200)
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def die(self):
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def die(self):
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@ -24,4 +36,45 @@ class Enemy:
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raise Exception("Not crushing enemy!")
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raise Exception("Not crushing enemy!")
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def move(self, x, y):
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def move(self, x, y):
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try:
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if self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0:
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raise Exception("Cannot move off edge!")
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if gameMap[self.x + x][self.y + y]:
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if isinstance(gameMap[self.x + x][self.y + y], Player):
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gameMap[self.x + x][self.y + y].die()
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else:
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raise Exception("Path is blocked.")
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gameMap[self.x][self.y] = 0
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self.x += x
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self.y += y
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gameMap[self.x][self.y] = self
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except Exception as error:
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raise error
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def runAI(self):
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self.AITime -= 1
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if self.AITime < 1:
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try:
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closestPlayer = findClosestPlayer(self.x, self.y)
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weightsx = [-closestPlayer["difference"][0], abs(closestPlayer["difference"][1]), closestPlayer["difference"][0]]
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if weightsx[0] < 0:
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weightsx[0] = weightsx[2]/6
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elif weightsx[2] < 0:
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weightsx[2] = weightsx[0]/6
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else:
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weightsx[0] = weightsx[1]/8
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weightsx[2] = weightsx[1]/8
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weightsy = [-closestPlayer["difference"][1], abs(closestPlayer["difference"][0]), closestPlayer["difference"][1]]
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if weightsy[0] < 0:
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weightsy[0] = weightsy[2]/6
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elif weightsy[2] < 0:
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weightsy[2] = weightsy[0]/6
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else:
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weightsy[0] = weightsy[1]/8
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weightsy[2] = weightsy[1]/8
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movementx = random.choices([-1, 0, 1], weightsx)[0]
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movementy = random.choices([-1, 0, 1], weightsy)[0]
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self.move(movementx, movementy)
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self.AITime = random.randint(150, 200)
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except Exception as error:
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pass
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pass
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@ -18,7 +18,7 @@ class Player:
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"sw": lambda: self.move(-1,1),
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"sw": lambda: self.move(-1,1),
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"w": lambda: self.move(-1,0),
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"w": lambda: self.move(-1,0),
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"nw": lambda: self.move(-1,-1),
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"nw": lambda: self.move(-1,-1),
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"p": lambda: print(enemies),
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"p": lambda: print("pull"),
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}
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}
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self.commands = []
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self.commands = []
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for key in keys:
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for key in keys:
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@ -42,7 +42,7 @@ class Player:
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def move(self, x, y):
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def move(self, x, y):
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try:
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try:
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if self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0:
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if self.x + x > tileCountx - 1 or self.y + y > tileCounty - 1 or self.x + x < 0 or self.y + y < 0:
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raise Exception("Cannot push off edge!")
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raise Exception("Cannot move off edge!")
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if gameMap[self.x + x][self.y + y]:
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if gameMap[self.x + x][self.y + y]:
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gameMap[self.x + x][self.y + y].pushed(x, y, self, self)
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gameMap[self.x + x][self.y + y].pushed(x, y, self, self)
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gameMap[self.x][self.y] = 0
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gameMap[self.x][self.y] = 0
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@ -54,3 +54,6 @@ class Player:
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def pushed(self, x, y, caller, pusher):
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def pushed(self, x, y, caller, pusher):
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raise Exception("Cannot push other players.")
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raise Exception("Cannot push other players.")
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def die(self):
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del players[self.id]
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