add circle sprites, refactor movement randomization
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d169ed2fbd
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@ -114,10 +114,8 @@ def main():
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continue
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elif isinstance(spot, Block):
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pygame.draw.rect(screen, spot.color, spot.sprite)
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elif isinstance(spot, Smart):
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screen.blit(frame_1, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
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elif isinstance(spot, Enemy):
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screen.blit(frame_4, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
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screen.blit(spot.sprite, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
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elif isinstance(spot, Player):
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screen.blit(frame_0, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
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scoreSurface = game_font.render(f'player {spot.id} kills: {spot.kills} lives: {spot.lives}', False, black)
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49
enemies.py
49
enemies.py
@ -17,6 +17,25 @@ def findClosestPlayer(x, y):
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closestPlayerPosition = {"difference": difference, "distance": distance, "player": player}
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return closestPlayerPosition
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def randomizeMovement(weightsx, weightsy, diff, wrongChance):
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weightsx = [-diff[0], abs(diff[1]), diff[0]]
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if weightsx[0] < 0:
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weightsx[0] = weightsx[2]*wrongChance
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elif weightsx[2] < 0:
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weightsx[2] = weightsx[0]*wrongChance
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else:
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weightsx[0] = max(weightsx[1]/(15.1-weightsx[1]*0.5), 1)
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weightsx[2] = weightsx[0]
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weightsy = [-diff[1], abs(diff[0]), diff[1]]
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if weightsy[0] < 0:
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weightsy[0] = weightsy[2]*wrongChance
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elif weightsy[2] < 0:
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weightsy[2] = weightsy[0]*wrongChance
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else:
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weightsy[0] = max(weightsy[1]/(15.1-weightsy[1]*0.5), 1)
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weightsy[2] = weightsy[0]
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return (weightsx, weightsy)
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class Enemy:
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def __init__(self, id, x, y):
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self.id = id
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@ -27,6 +46,8 @@ class Enemy:
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# self.AITime = random.randint(350, 600)
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self.AITime = random.randint(10, 50)
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self.deathColor = white
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self.sprite = pygame.Surface((32,32), pygame.SRCALPHA)
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pygame.draw.circle(self.sprite, white, (16,16), 10)
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def die(self):
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del enemies[self.id]
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@ -61,22 +82,12 @@ class Enemy:
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if self.AITime < 1:
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try:
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diff = findClosestPlayer(self.x, self.y)["difference"]
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weightsx = [-diff[0], abs(diff[1]), diff[0]]
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if weightsx[0] < 0:
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weightsx[0] = weightsx[2]/6
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elif weightsx[2] < 0:
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weightsx[2] = weightsx[0]/6
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else:
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weightsx[0] = weightsx[1]/8
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weightsx[2] = weightsx[1]/8
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weightsy = [-diff[1], abs(diff[0]), diff[1]]
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if weightsy[0] < 0:
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weightsy[0] = weightsy[2]/6
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elif weightsy[2] < 0:
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weightsy[2] = weightsy[0]/6
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else:
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weightsy[0] = weightsy[1]/8
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weightsy[2] = weightsy[1]/8
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weightsx = [1,1,1]
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weightsy = [1,1,1]
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randomWeights = randomizeMovement(weightsx, weightsy, diff, 0.15)
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print(randomWeights, diff)
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weightsx = randomWeights[0]
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weightsy = randomWeights[1]
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movementx = random.choices([-1, 0, 1], weightsx)[0]
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movementy = random.choices([-1, 0, 1], weightsy)[0]
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self.move(movementx, movementy)
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@ -90,6 +101,8 @@ class Smart(Enemy):
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self.deathColor = red
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self.trackedPlayer = False
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self.trackingCounter = 0
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self.sprite = pygame.Surface((32,32), pygame.SRCALPHA)
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pygame.draw.circle(self.sprite, red, (16,16), 12)
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def runAI(self):
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self.AITime -= 1
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@ -107,6 +120,10 @@ class Smart(Enemy):
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fastDir = pathMap[self.x][self.y][2]
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weightsx[1 + fastDir[0]] = 30
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weightsy[1 + fastDir[1]] = 30
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else:
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randomWeights = randomizeMovement(weightsx, weightsy, self.trackedPlayer["difference"], 0.32)
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weightsx = randomWeights[0]
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weightsy = randomWeights[1]
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movementx = random.choices([-1, 0, 1], weightsx)[0]
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movementy = random.choices([-1, 0, 1], weightsy)[0]
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self.move(movementx, movementy)
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