add circle sprites, refactor movement randomization

This commit is contained in:
PAlexanderFranklin 2023-05-18 03:43:33 -07:00
parent d169ed2fbd
commit 5ecef4efba
2 changed files with 34 additions and 19 deletions

View File

@ -114,10 +114,8 @@ def main():
continue continue
elif isinstance(spot, Block): elif isinstance(spot, Block):
pygame.draw.rect(screen, spot.color, spot.sprite) pygame.draw.rect(screen, spot.color, spot.sprite)
elif isinstance(spot, Smart):
screen.blit(frame_1, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
elif isinstance(spot, Enemy): elif isinstance(spot, Enemy):
screen.blit(frame_4, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2)) screen.blit(spot.sprite, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
elif isinstance(spot, Player): elif isinstance(spot, Player):
screen.blit(frame_0, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2)) screen.blit(frame_0, ((tile*spot.renderPos[0])+2, (tile*spot.renderPos[1])+2))
scoreSurface = game_font.render(f'player {spot.id} kills: {spot.kills} lives: {spot.lives}', False, black) scoreSurface = game_font.render(f'player {spot.id} kills: {spot.kills} lives: {spot.lives}', False, black)

View File

@ -17,6 +17,25 @@ def findClosestPlayer(x, y):
closestPlayerPosition = {"difference": difference, "distance": distance, "player": player} closestPlayerPosition = {"difference": difference, "distance": distance, "player": player}
return closestPlayerPosition return closestPlayerPosition
def randomizeMovement(weightsx, weightsy, diff, wrongChance):
weightsx = [-diff[0], abs(diff[1]), diff[0]]
if weightsx[0] < 0:
weightsx[0] = weightsx[2]*wrongChance
elif weightsx[2] < 0:
weightsx[2] = weightsx[0]*wrongChance
else:
weightsx[0] = max(weightsx[1]/(15.1-weightsx[1]*0.5), 1)
weightsx[2] = weightsx[0]
weightsy = [-diff[1], abs(diff[0]), diff[1]]
if weightsy[0] < 0:
weightsy[0] = weightsy[2]*wrongChance
elif weightsy[2] < 0:
weightsy[2] = weightsy[0]*wrongChance
else:
weightsy[0] = max(weightsy[1]/(15.1-weightsy[1]*0.5), 1)
weightsy[2] = weightsy[0]
return (weightsx, weightsy)
class Enemy: class Enemy:
def __init__(self, id, x, y): def __init__(self, id, x, y):
self.id = id self.id = id
@ -27,6 +46,8 @@ class Enemy:
# self.AITime = random.randint(350, 600) # self.AITime = random.randint(350, 600)
self.AITime = random.randint(10, 50) self.AITime = random.randint(10, 50)
self.deathColor = white self.deathColor = white
self.sprite = pygame.Surface((32,32), pygame.SRCALPHA)
pygame.draw.circle(self.sprite, white, (16,16), 10)
def die(self): def die(self):
del enemies[self.id] del enemies[self.id]
@ -61,22 +82,12 @@ class Enemy:
if self.AITime < 1: if self.AITime < 1:
try: try:
diff = findClosestPlayer(self.x, self.y)["difference"] diff = findClosestPlayer(self.x, self.y)["difference"]
weightsx = [-diff[0], abs(diff[1]), diff[0]] weightsx = [1,1,1]
if weightsx[0] < 0: weightsy = [1,1,1]
weightsx[0] = weightsx[2]/6 randomWeights = randomizeMovement(weightsx, weightsy, diff, 0.15)
elif weightsx[2] < 0: print(randomWeights, diff)
weightsx[2] = weightsx[0]/6 weightsx = randomWeights[0]
else: weightsy = randomWeights[1]
weightsx[0] = weightsx[1]/8
weightsx[2] = weightsx[1]/8
weightsy = [-diff[1], abs(diff[0]), diff[1]]
if weightsy[0] < 0:
weightsy[0] = weightsy[2]/6
elif weightsy[2] < 0:
weightsy[2] = weightsy[0]/6
else:
weightsy[0] = weightsy[1]/8
weightsy[2] = weightsy[1]/8
movementx = random.choices([-1, 0, 1], weightsx)[0] movementx = random.choices([-1, 0, 1], weightsx)[0]
movementy = random.choices([-1, 0, 1], weightsy)[0] movementy = random.choices([-1, 0, 1], weightsy)[0]
self.move(movementx, movementy) self.move(movementx, movementy)
@ -90,6 +101,8 @@ class Smart(Enemy):
self.deathColor = red self.deathColor = red
self.trackedPlayer = False self.trackedPlayer = False
self.trackingCounter = 0 self.trackingCounter = 0
self.sprite = pygame.Surface((32,32), pygame.SRCALPHA)
pygame.draw.circle(self.sprite, red, (16,16), 12)
def runAI(self): def runAI(self):
self.AITime -= 1 self.AITime -= 1
@ -107,6 +120,10 @@ class Smart(Enemy):
fastDir = pathMap[self.x][self.y][2] fastDir = pathMap[self.x][self.y][2]
weightsx[1 + fastDir[0]] = 30 weightsx[1 + fastDir[0]] = 30
weightsy[1 + fastDir[1]] = 30 weightsy[1 + fastDir[1]] = 30
else:
randomWeights = randomizeMovement(weightsx, weightsy, self.trackedPlayer["difference"], 0.32)
weightsx = randomWeights[0]
weightsy = randomWeights[1]
movementx = random.choices([-1, 0, 1], weightsx)[0] movementx = random.choices([-1, 0, 1], weightsx)[0]
movementy = random.choices([-1, 0, 1], weightsy)[0] movementy = random.choices([-1, 0, 1], weightsy)[0]
self.move(movementx, movementy) self.move(movementx, movementy)