arctic-masher/monster-masher-clone.py

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import pygame
import sys
import random
pygame.init()
clock = pygame.time.Clock()
bg_color = pygame.Color('cornsilk4')
red = pygame.Color('brown4')
blue = pygame.Color('cadetblue3')
green = pygame.Color('green3')
tile = 34
screen_width = tile * 50
screen_height = tile * 40
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption('monster-masher-clone')
class Player:
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def __init__(self, x, y, color, keys):
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self.x = x
self.y = y
self.color = color
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self.keys = keys
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self.sprite = pygame.Rect((tile*x)+2,(tile*y)+2,tile-2,tile-2)
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def move(self, x, y):
self.x += x
self.y += y
def keyPress(self, key):
try:
command = self.keys[key]
if command == "n":
self.move(0,-1)
if command == "ne":
self.move(1,-1)
if command == "e":
self.move(1,0)
if command == "se":
self.move(1,1)
if command == "s":
self.move(0,1)
if command == "sw":
self.move(-1,1)
if command == "w":
self.move(-1,0)
if command == "nw":
self.move(-1,-1)
finally:
return True
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players = []
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players.append(Player(25, 20, red, {
pygame.K_w: "n",
pygame.K_e: "ne",
pygame.K_d: "e",
pygame.K_c: "se",
pygame.K_x: "s",
pygame.K_z: "sw",
pygame.K_a: "w",
pygame.K_q: "nw"
}))
players.append(Player(25, 20, green, {
pygame.K_KP_8: "n",
pygame.K_KP_9: "ne",
pygame.K_KP_6: "e",
pygame.K_KP_3: "se",
pygame.K_KP_2: "s",
pygame.K_KP_1: "sw",
pygame.K_KP_4: "w",
pygame.K_KP_7: "nw"
}))
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game_font = pygame.font.Font("freesansbold.ttf",32)
pygame.key.set_repeat(300, 40)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
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print(event)
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for player in players:
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player.keyPress(event.key)
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keys = pygame.key.get_pressed()
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# Rendering
screen.fill(bg_color)
for player in players:
player.sprite.x = (tile*player.x)+2
player.sprite.y = (tile*player.y)+2
pygame.draw.rect(screen, player.color, player.sprite)
pygame.display.flip()
clock.tick(60)